So for example this case :
Alliance with 60 members 1k trophies =60k (total)
Alliance with 30 members 2k trophies=60k
Alliance with 20 members 3k trophies=60k
Alliance with 15 members 4k trophies=60k
So each alliance gets into the same tier and have a match.
The 4th alliance will surely win the conquest with ease.
The 3rd will also have more or less ease, while the 2 others will strugle.
So the 1st alliance should do what kick members to have easier conquest ? This is unfair, just to have a better matchmaking.
The 4th alliance will get easy and extreme good rewards(based on their trophies), while also having a « fair ? »/easy match for them.
So ok they get (with what I’ve understood), « poor ?» conquest tier rewards and also very good rewards with their trophy range(like Ninja).
Maybe less reward as a team but good individual.
This will just create a bigger gap between top and mid alliances… and also (maybe ?) break the alliance spirit : « It doesn’t matter if I lose or win, in the end I get my good solo rewards ! »
Well this can be seen as an extreme example but can happen :).
So I must disagree with it.