So there was a pretty significant change to the trophy algorithm last week, which was clearly meant to address trophy stripping and trophy dumping. I’m not sure how well it has worked against those things, but it has made the game no fun for the regular players.
I noticed right away that I was climbing the leaderboards more than usual, because even though wins weren’t giving me as many trophies, losses were rarely taking any away. I quickly found myself breaking up into the 2800-2900 range and no longer able to win any battles. But even with pretty bad losses where I only got to around 20%, I was still GAINING trophies. I only actually lost trophies if I got around 15% or lower. So after about a week, I couldn’t do better than 50-60% on any bases in my trophy range, without spending gems on the “I Win” buttons, and my losses weren’t pushing me back down into an appropriate range where I had a chance of winning.
Since I couldn’t farm enough gold to keep my upgrade pipeline full, I now trophy dump. It’s actually still fairly easy to do, and the slower trophy gain means I don’t have to do it that much. Two to three days of playing, one day off for trophy dumping.
Anyway, this feels pretty broken. I appreciate the problems you guys are trying to solve, but it seems to have created a new set of problems. Unless trophy dumping is now meant to be a first-class aspect of gameplay, in which case maybe you can just add a minigame for it in a future patch.