The Royal Revolt 2 narrative:

A lot of people have been asking for a narrative, some sort of storyline, so here it is:

Royal Requiem was once a peaceful land, guided by a strong and compassionate king.

In a world ruled by monsters, he vanquished the evils of the land, and carved out a place for humans to call home.

With maxed out gear and spells, he led armies of Knights, Cannons, Arblasters, even tamed some monsters himself, to rid his kingdom of evil.

But there was one monster which even he couldn’t defeat… Nergal…

Though they came from opposite sides, Nergal and the king held a mutual respect for one another, and respected their kingdoms’ borders. Until one day, the king’s son, eager to prove himself, attempted to tame Nergal, and was immediately vanquished…

Nergal, fed up with human kind, launched an attack on Royal Requiem, threatening the survival of all who inhabited it. The king, had to attack first.

He cut through Nergal’s army, led his army past Nergal’s defenses, and straight to Nergal’s front door. However, when he got there, he found that Nergal, despite costing 40 morale points, could zap the king’s entire army straight to death, and even injure him, as well.

It was then just Nergal and the king, one on one. And although the king fought valiantly, he could do little but wound Nergal, while he himself was made no more… Nergal had to retreat, but everyone knew, that it was only a matter of time, before Nergal healed…

With no king, and no heir, the citizens of Royal Requiem were frantic to find a new leader.

They designed a simulation, a game, to test each newborn child for whichever had the proper qualities of a king.

This simulation allowed the contestants to learn gradually. They started out simple, with paths 11 spaces long, and with only a few units. Then, as time went on, longer paths, more units, and stronger towers, were made available to them. They were also taught many spells through the simulations.

Though the simulation pit kings against one another, it was also merciful. Whenever one king would destroy another’s kingdom, that kingdom would magically rebuild itself as if nothing had happened, allowing the contestants to learn from their mistakes over time. They also allowed contestants to buy resurrections and cheat spells, but those were more for the sake of paying the light bill than anything else.

Hopefully, one day, a contestant will arise who can lead the kingdom. One who has learned every spell, one who has mastered every unit, and one, who is worthy, of wearing the king’s holy armor. May this contestant arise, finish what the old king started, and bring peace back to our great kingdom.

(Obviously this narrative is too long to put at the beginning of the game. Rather, I think it should be spaced out as such:

///At the beginning\\

At the beginning, tell the story of the king raising the kingdom. This will invoke a sense of curiosity in players, as they wonder if they are the king in the story? Afterwards, they will stay simply because of the great gameplay.

///In the Middle\\

Towards the middle of the game, around Lv.50, gameplay starts to get a little dry. Not that it’s not still great, it just, needs something to spice it up. This is when you tell the tale of the king facing off against Nergal. This makes the player think, “Ohhh, so I wasn’t the king! And that’s why the final dungeon now has a different monster than the others! That’s Nergal!” And it spices things up, gives the king something to strive for. Because it’s at this section of the game that players start to wonder, “What’s the point?” Well, this gives them a point.

///Towards the End\\

Towards the end of the game, perhaps just before you face Nergal, you don’t necessarily have to have any extra storyline besides, “Beat the final boss!” However, the ending narrative, about how it’s all been just a simulation until now, gives players that “Aha!” moment. It explains everything about why the game mechanics are so unrealistic, why high-level kings are pit against kings of equal level, etc. just that final “Aha!” moment adds a bit of wow to the game, and explains everything.

And, obviously, the player needs to be able to review each section of the narrative. Otherwise they forget what happened last and the story doesn’t seem to match up. So yeah. That’s how you integrate a narrative into the game.