It seems that many players are leaving the game for one reason or another, (I am one of them, so maybe I shouldn’t even be posting). I’d like to make a couple of suggestions that may help revive RR2 now that I have gone. I am sure others will have a few thoughts as well, so feel free to add to this post.
Gems for scrolls
Currently the way that wars are at high level many kings will scroll at a base that out of war they would probably try to scroll free, the loss of skulls is too great to take the chance. Most bases can be taken down by fairly untalented higher level kings using a higher number of scrolls. In the past I have had some people use 10 scrolls to win at my base, this gained me a whole scroll (10 gems) to use in my attacks!! I suggest the gem to scroll ratio is radically changed, make it a 50/50 cut between FG and the defending king. What difference will this make, well FG will still get a goodly sum of gems for nothing, but a defending king will get a scrolls worth of gems for every two scrolls used against him/her. This will advantage the higher skilled player as they will use less scrolls to win in general and add some much needed balance to the game and probably revitalise the alliance wars.
The Blacksmith (or gem/pearl thief)
The failure rate is far too high, as is the reoccurrence of an item you have just paid to remove. In terms of the failure rate, fine make the chance of failure greater as the item is forged more often, but don’t increase the cost of forging, that is just greed a double whammy pay more to fail more!!! As for reoccurring perks, maybe once you have removed a perk (with gems of course) show the next perk prior to forging, (make sure its a different one!!!), if the king doesn’t want it let them pay (gems again) to remove it and so on until they are happy to forge. When I last tried the blacksmith (last week before I left) I removed a Life Drain, paid 88 pearls 9 (yes NINE) times (792 pearls) to get a successful forge only to be give life drain again and the joy of waiting for several days for the item to cool and for me to try and get rid of it again.
These are just two things of many many that have been highlighted over the last few months on here, as I said I am sure there are many more suggestions from others that can help, please feel free to add sensible gameplay suggestions to this post.