I thought this pro league would be alright, the spells and units you get seemed okay, etc. But it isn’t, and its the combination of bugs and just “wtf” moments that makes it so.
Input problems - this has been steadily getting worse as the game has progressed. The same goes for the spell/units/scream buttons, they all occasionally just don’t work and that’s lead to so many deaths it’s not even funny.
A lot of the king’s… I guess we’ll call them stats, don’t seem to work. Life drain does practically nothing, as does the ring. The regen part of shield doesnt seem to work at all and I’ve been hit through shield a handful of times. Normal regen doesn’t happen. Bladestorm still doesn’t do crap for damage and firestorm seems abnormally weak too.
Jesterboxes seem to sometimes apply their damage twice, in quick succession. There wasn’t any other reason for a quick loss of my health, twice in a row like that, since a gargoyal tower was the only thing that should’ve been doing damage.
The rest is systematic of pro leagues. The tools at the king’s disposal are debilitatingly weak, so the kind of gameplay and challenge that pro leagues want to offer can’t be offered. In other words, if I can’t use things like regeneration, some spells, etc to my advantage because, being so weak, they aren’t an advantage, then I’m just going to go back to the “spam units and pray they live” play style. Which is what the pro league wants to prevent.
Give us some good spells. Maxed, maybe forged a little in some or all respects. If you’re going to give us tools for defeating the level, make them worthwhile instead of just “okay I have that”. Have us form strategies around them, for example, knowing that if I run forward guerilla style with my shield, I know I won’t simply instantly lose it and die as soon as I leave my knight pack. As of now, this isn’t challenging, this isnt new, this is the same playstyle you always use with different spells and units. If the tools at my disposal did something I would be able to form a strategy around it.
Please show us what boosts our units are using, I still don’t know the knight’s.
Finally, again a systematic complaint, the same people get the highest every time. Why not apply a multiplier on your next pro league that increases as your rank decreases? IE, if you got 3rd place last pro league, you’ll have a multiplier of .97 on your score. If you tried but didn’t rank as high, say around 500, your multiplier might be 1.02. something like that just to cycle some people at the top that get it every single time.