would it be possible to implement ingame informations for different damage sources done to heroes. like moving meanvalues of % fractions (like a cake-chart, but maybe as an inner ring to the total health) of the last second(s). at least for the 3-main sources represented by their corresponding color
something like "the last … attacks done to you caused 23% normal damage, 40% ice damage, 15% poison … rest are other damage.
[and if you are nice, also speed bars for movement and attack rate. maybe also strength if you ever plan a weakening element in future.]
so when you move towards apollos this will change ofc. when you face the GK this will change. so players get a chance to see what is causing problems or why they cant proceed further in the game.
and include such informations - damage done to the GK - in the battle logs. it is sad, that we cannot see what caused problems in our builds. [at least if the GK would survive he could tell us.]