I think I’ve found the solution to the whole “Game conks off halfway through” problem.
My original thought was a basic “add more towers.” But there are a few problems with this:
It makes older towers obsolete, which makes the rest of us feel like we’ve wasted our times.
They’d be ridiculously expensive. One of the biggest complaints in RR2 is that it’s too hard to buy each high-level upgrade. More-expensive towers would make that problem even worse.
So then I thought… “Hey, how about Tower Evolutions?” Lots of games have a system whereby once a unit gets to max level, it can Evolve into a Lv.1 of something better. For example, Firebolt could evolve into Napalm Cannon, a tower that can shoot napalm onto the path to continuously burn enemies that pass over it (and napalm dissolves after a while, obviously). The reason why an Evolution system would help, is for 3 reasons:
- It keeps our current towers relevant! ^.^ I don’t have to feel like a fool for maxing my Firebolt just before Napalm Cannon is released.
It gives players a step-by-step, incremental path towards obtaining the best towrers. As opposed to charging them, say, 10M per level, which would be stressful, you might charge an average of 4M per level during the Firebolt stage, and an average of 6M per level during the Napalm Cannon stage. Much less stressful! (:
It would give players something to look forward to. Rather than allowing them to /but/ the new towers, they have to work for it. Kinda that carrot on the end of the stick, if you know what I mean.
I forgot to mention this before, but since it requires you to max out older towers, that gives players the opportunity to build up older towers, which are more bang for the buck, and not have it go to waste. They can buy Firebolts, max them all, and then start Evolving them as they can afford to. This, again, goes back to the fact that it keeps older towers relevant.
If you want to go a step farther than that, you can Fusion Towers or Sacrificial Towers, as you might call them. Much as you had to sacrifice other monsters to summon Blue Eyes White Dragon in Yu-Gi-Oh, these towers would require a sacrifice, or a mixing-together, of other max-level towers. For example, Firebolt + Skull Tower might make Napalm Cannon. Firebolt + Frost Tower (silly, I know) might make Iceshard Tower. Etc. This would make it more expensive to get the end-game towers, obviously, and would also encourage players to choose a variety of towers based on what they wanted in the end game. I personally prefer Evolution, simply because of how much more quickly it could be implemented, but this would be my idea of the perfect system to fix RR2.
Also, I’m not suggesting any new towers in particular, just saying that any new towers you add, should be an evolution of another tower (: In order to keep older towers relevant, to separate the costs into increments, and to give players something to strive for end-game.