TowerGuard bug


We started a war in a WT being built (8 vs 4 in the image). During the period when our players joined, it took some delay to show all of us and the defenders were not shown at all. The end result is a battle against a low level Tower Guard:

The tower guard is in the alliance, is active and is the leader:

We now can fight normally, after a person of the other team joined the battle and fought. But the fights in the ‘empty’ base were counted.

Also, in the fights against the generic TowerGuard player, the CoF didn’t have any skull bonus.