I am a general and am often contacted by enemies to establish a peace treaty or a common enemy.
This behavior is not fair for everyone and ruin the purpose of a better matchmaking !
This is often 3 alliances against one from day 1
I suggest a simple but effective change in the way we see enemies : anonymize the alliances and players involved, by giving them made up names only visible to enemies. That way, you don’t really know who is in front of you, so you chose to fight, like it should be !
There is the new tier leaderboard, and by looking at the score, we could deduce who was the last unknown enemy. It is hard to guess at start, but with time, scores spread enough to deduce a potential enemy’s identity without encountering them on the map. This feature introduce a minor flaw in my suggestion, but maybe some of you could bring another idea about that.
I hope FlareGames decide to act on this matter.