The Ghost is undetectable to troops and towers until it comes out of hiding, though it can still take damage. When faced against a troop, it comes out of hiding with a haunting jumpscare that puts fear into troops. Then it proceeds to claw at its victims, doing pearcing damage in the process (see what I did there?). It gets stronger for each victim it kills as it eats their souls (does more damage). When it dies, it screeches as it curses everyone nearby. The curse status effect either slows you down, leaches the life out of you, or stops you from attacking. The curse lasts a few seconds. This troop is weak to fire, immune to lightning, and resistant to normal damage. This is a mele troop that only attacks troops and can’t do much damage to the castle gate or the tent. If you are going to use this troop, you need to support it. It dies quickly without support, though they would have to spot it first. This troop cost 15 morale and can only be upgraded by completing certain dungeons.
Lore: They say that the Ghost is a failed dead king who have since started to feast on the souls of dead troops as well as haunting the living. True or not, you wouldn’t want to find out.
Well, that was fun coming up with this idea.