I’m posting this mainly for the administrators and people that have the capability to fix the issues that I’m about to present as well as others who have experienced the same issue… So here’s the deal great folks at Flare Games, your trophies/reward system is HUGELY FLAWED!!! Here’s why, I have had numerous occasions where I have gone on raids, via the matchmaking system mind you, and generally I’m only offered 7 to 10 trophies as a reward for winning but if I lose to someone who even has elite boosted troops and I don’t have any boosted troops I lose an extremely unfair amount of trophies! Like just last night I lost ONE RAID because I wouldn’t spend the gems to revive ( I need them for food for more raids!), and I lost like 67 trophies I’m not kidding! But I only stood to gain 7 for 100% victory! And this was after at least five straight victories. Why the huge punishment? Nobodies perfect one loss should not be so costly, nobody can win every game even Michael Jordan lost occasionally. I’m starting to think that you’re game is punishment driven and it’s frustrating as hell!!! I’m putting it nicely. And what’s worse as a result I get put in some bracket where none of the opponents via matchmaking have more than 200k so amassing enough gold to build and upgrade defensively etc. is made more difficult as a result of this huge flaw. Thank God Granny had gold! I’m not made of money I can’t buy gems all the time. So whoever can fix this issue or cares enough to do so PLEASE FOR THE LOVE OF GOD FIX IT. I know you needed to come up with a system to alleviate the huge problem of trophy stripping to protect the hard working higher level players who have invested vastly more than I have in time, dedication, effort and talent and general contribution of many avenues than I have, but you still need to work a few things out because from what I’ve experienced the algorithm doesn’t take into account the elite boosts in a path defense and how they increase the difficulty in general especially for those with non boosted troops, the algorithm needs to recognize the differences in strength and abilities ranges and changes or additions to said abilities of troops, monsters, traps, towers barricades etc. As well as differences created offensively and allocate the amount of trophies one can win or lose accordingly with a truly correct assessment of difficulty with a system that takes all that of into account calculates it correctly and rewards or punishes properly it’s math, computers can do that they’re really smart and with your team of geniuses it can be done you just have to want to. Your game was fun at first but it’s becoming frustrating what’s the point of playing something and trying to advance and play well if you’re going to get boned harder than every adult entertainer that ever starred in an adult movie with Ron Jeremy, for trophies for one loss even if you die right at the castle gate with having destroyed all towers. Maybe losing double what could’ve been won in trophies but sixty something trophies and a drop in potential gold earning is absurd and punitive. How are you supposed to climb a ladder if the rungs keep breaking from under you. I’m not a bad player either I paid attention to the lessons taught on YouTube by the kind and talented geniuses Flothaboss, Pellez and Sn1kt I’m not the best but I’m not bad I win more than I lose. That’s my suggestion.
Thank you for your time