There is no logic that a king who’s hero level is close to your own and who made wrong decisions by himself in the past not to spend attention to troops plus spells that he gets rewarded for those mistakes. I reason from point of view of the defender. The defenders base should not be punished for succesful defense against a raid from a hero near his hero level. When a much lower king is able to beat 50% he can be rewarded. And his reward is gold plus medals. Why even reward trophies for that extra, the medals plus gold give enough compensation. A hero level similar as the defender should never be rewarded with trophies while not breaking the castle gate, even not when king level 1 raids a king level 130. Defense succeeded, so why take trophies? To get them, pick opponents that you can beat in your trophy range. If you fail, you should drop, if you succeed you gain some.
Medals is something else as trophies. Maybe my base indeed gives many medals, but why keep rewarding a player who failed a dozen times on my base? He already gets medals, that is not hurting the defender at all. When the defender would have lost he could blame himself for not paying enough attention to towers, barricades plus waves. Or even better, to spend lot of time in designing a good base. There is enough logic behind my story that it’s unfair to lose trophies when the raider not even scored 50%, while he should be able to score higher.
I honestly don’t care about trophies, I even opened my base at the moment and players are more than welcome to take them all away. That is my fault to open the base and I lose just because of that decision. When I close my base again and heros way lower than my level lose, they don’t need to lose trophies, but the break even point should be more fair. Would it be fair that when for example when I lower my trophies to 2k-. Then I start to raid 4k+ players and make just 50%. Would it be fair that they lose more trophies then they should, because due to my incorrect decision I am way more lower in trophies then I should be? I don’t think so.
I lower my trophies for a couple of reasons. First to help team members, they can get gold from me, second during war season opponents sometimes make mistakes to raid me, while they don’t even stand a chance. They lose skulls. Third one is that loot is horrible at range 4200-4500. Sure I can beat players there and when I don’t break the castle gate, I see it as my mistake, so why should I be rewarded for that? I even am the one to blame when I attack a high level player who is member of top alliance (hint, boosts are way stronger) and fail miserably. Before I attack I can get all the info I need to determine that it is suicidal to raid the player.
I can check his hero level, his donation (often a hint) his alliance fiefdoms (hint for war boosts), number of members (hint for norml boost strength), check number of towers and barricades, see what kind of troops he uses to defend. All useful info that should raise red flags. Whatever my motivation is to raid a base, be it gold or medals, that has nothing to do with trophies. Trophies should be rewards for succesful knocking down the castle gate. That someone attacks for medals is his choice, you can have it all when you win. Losing trophies will at least tell the raider, hey buddy/lady you made the wrong choice. By giving even trophies after a failure you roll out a red carpet and say, it doesn’t matter that you failed, please go on and add this player to your favorites, since even when you lose, you get rewards from us and that’s a wrong signal. So yes, only when knocking down the gate, you should be rewarded. Like I said, it’s unfair to punish the defender while he did the right thing and that is preventing a raid to be succesful. Just for doing so, he or whe should not lose trophies.