Trophy loss vs Trophy gain.

I have this big issue with Trophies that are awarded vs that are taken when you dont do well.


I believe if the trophies you can gain is 10 then you should be able to lose only 10 max on a really bad game. Not like 50 or so that you loose currently.


What do you guys think?

I agree! And you have it good with 10 gained, I only see 5 from MasterE. But if I loose badly, I need a day to recover those 50 I lost. And I need do scroll at least once in many bases.


Wow. This is the reason I am mad.

Also now I guess this was the trophy dumping which affected all you top guys and I guess that was only partially addressed.

I am not overly concerned about trophy dumping, it might even serve a role in the alliance now. But I can tell you for sure, for the good of the alliance, everybody will hold their trophies from now on, or exchange them inside the alliance based on what mechanics I have seen. That being said, I am eagerly waiting for the update, I play on iPad.

You mean dumping between alliance member ? I thought alliance member can’t attack each other ?

True, forgot about that!!!

There was another topic with the same question and I don’t remember who, but there was an interesting answer…try to find with the search field…


Maybe something like “you win 10 because you choose who raid and loose 50 because the opposite cannot choose the aggressor”…but I deeply agree with you and I wrote to Flare at the end of September about this…too much enormous this gap…


I am going by match making mainly not cherry picking. Even in match making, I am paying to get a different base so why penalize me so hard. May be back then since you were not a mod, they didnt take you seriously. Try again now. Like JONA said on other thread, mods are doign a great job and forward to flare when they find an issue so that he doesnt have to check them all. Go ahead and forward this to him again.

I brought that up before but most of the top Players didn’t find it strange (As the Quote of Bolz outlines this). I think since the last patch this has been reduced on Favorite list opponents but still the 50+ range for matchmaking as far as I know.

If u fight with lower trophies u will loss too much trophies,but if fight with higher trophies u will loss only lower trophies… So play with higher trophies

Trophy dumping is getting annoying. I know its in the game but hopefully It will disappear soon.


I’m ~ 3400 trophies level. There are so many players 3000-3500 that have dropped down. Using the auto matching battle function most players I get matched would give me 20+ trophies if I beat them and many 30+ which i’m not stupid enough to waste my food in doing so.


They are also attacking all the players I would, so there is less gold about at this level which is annoying.


They are attacking me and losing on purpose which pushes me up 30-40 trophies each time which I don’t want as my king is not strong enough to be any higher.


We need a new algorithm which adds up the kings stats and spells and troops and gives that a score… then it matches that to a score given to the defence ie sum of the towers and troops where each are given a score or value rather than matching against a trophy leader board value. Then people who have a great king score and do badly against a low defence score wont loose any trophies because its clear they lost on purpose. so they cant drop trophies they just wasted their food.


Likewise on auto matched battles it wont put me up against someone whos dumped down giving (20-30+) trophies if I attack them. It will always match me to <10 trophy opponents and fairer match.

The trophies algorithm could be better. I have three different platforms with each one at different levels. My windows 8.1 with an Alliance seems to be loosing the most trophies. The imbalance is when playing someone within my range. When winning I get 7 medals . My issue is when my army is matched up against a player within my range and is a split second from completing a raid (leaving one tower at the gate entrance) and loosing anywhere from 1-17 trophies.

Since I am a newbie at tower defense games you guys know much more than I do. I love RR2 and hope that the trophy disparities can be tightened up in the future.

I had a brand new record the other day was able to dump 62 trophys for 1 raid, usually I can only dump 15 per raid. I would like to know what determined this impressive loss.

You used matchmaking, you can lose the full amount if you matchmake and lose.

Isn’t that a bit illogical?

I mean, when fighting a random opponent, you have less knowledge about the base than when fighting one of your favorites.

So when you lose against favorites, you actually did a lot worse than when you lose against some random unknown player, and thus should also lose more trophies.


Please, correct me, if I’m wrong!


You are abosolutely correct. That is my argument too if what drum said is valid.

But it stops you dumping large amounts of trophies on a known opponents, so it stops strip and dump being so prolific.

Hmm… that seems to make sense.

Just a bit sad that anti-trophy-juggling-measure-logic screws up regular-raiding-logic… :slightly_frowning_face:

It doesnt make sense that with 74% (1 hit or 1sec away from 100%) you still lose trophies.Shouldnt it be like 50% 0 trophies. below it you loose and above it you win based on the original offered trophies.