Trophy loss vs Trophy gain.

It’s not that easy, actually… with 74% I gain trophies every now and then.

 

Two examples:

  1. You attack a newly-created lvl 1 account. That one offers 0-1 trophies for 100%. For 50% you’ll probably lose “a lot”, and even with 98% (only 1 tower left) you will still lose 1 or 2 trophies.

  2. That account attacks you back. You probably offer him 20 trophies or more (don’t know the exact stats there), and even with a 33% raid, he will probably still gain some trophies.

 

So the point where you get exactly ±0 trophies varies, depending on the relative strength and trophy count of you and your opponent.

I guess the trophy gain/lose might be directly proportional to your % in the attack: 0% -> min win (max. loss), 100% -> max win, XY% -> [min win + XY% * (max win - min win)]. If then, min win is highly negative and max win barely positive, the percentage needed for a positive trophy change is quite high (possibly over 75%).

It is discouraging to invest time, money and energy into RR2 and not really go anywhere due to the disparities with trophies.

It doesnt make sense that with 74% (1 hit or 1sec away from 100%) you still lose trophies.Shouldnt it be like 50% 0 trophies. below it you loose and above it you win based on the original offered trophies.

Froster, I totaly agree with you!

I totally agree with you. after the alliances we need more trophies so each time we lose it’s a bug loss for the alliance and having a chance of getting kicked

Though I guess that’s a two-sided blade: When you gain trophies more easily in your attacks, that also means you lose trophies more easily when you get attacked. And you have not so much influence in how often you get raided or by whom, while you have a lot of freedom for deciding whom to attack.

I actually like that I can get higher in ranks by building a clever defense. If a 50% is just enough to steal trophies from me even for a potentially stronger attacker, then how am I suppost to even hold my rank?

^^^This. Go big or go home. The trophy loss is a killer, I lost 100trophy yesterday from testing out new bases to feed on in my favorite list. But when the same thing happens to someone else who attacks your base, bliss

Btw during last night I gained about 60 trophies and a few gems just by defending well against some attackers - 59 trophies gained by 4 raids on my base (one of them got 100%, others about 20-50%), that’s a motivation for setting up an effective base, I’d say!

 

One more argument for not increasing/easing trophy gain by attacking is that, especially by free food videos, some players might just perform hundreds of raids per day… if every attack (unless failing completely like 20%) almost grantedly gives you +trophies, then nobody could compete at all without free food videos or spending hundreds of gems just for silo refills each day. Also, not everyone has enough time to be online for several hours each day to perform a lot of attacks.

 

With a more offensive-favoring trophy gain distribution, clever base building wouldn’t be rewarding at all. The way it is balanced currently, clever base building gets rewarded. And after all, everyone has 1 base and can do his best to make sure he has an effective layout (good layout but weaker towers can be a lot more effective than bad layout with stronger towers!) at least, so everyone can get his defenses right, no matter how many food is available to him.

That makes sure skill (picking the right opponents for one’s own attacks, getting gate down on raids, setting up clever defense) is rewarded, too, and not just pure quantity (number of attacks performed) of one’s actions.

 

And I say this after epic-failing two attacks today, each giving me about -40 trophies, quite effectively cancelling out all trophy gains of my other raids lol… so it can feel quite harsh sometimes, but again, if I can use my defense to hold/increase my rank, I don’t mind a relatively restrictive trophy gaining system for attacking. Also, I could just use some gems to resurrect if I just wanted not to lose a particular raid, but I can’t just buy a better defense for one attack on my base, and I also could have decided not to attack exactly that hard-looking base but just go for an easier one.