@dumpster Yes I know all chests have a chance of a unique - that’s irrelevant to my point.
My point is that all unique items are beneficial and some unique items confer SIGNIFICANT advantages. That’s fine - but allowing that to be random actually distorts the game. To be fair you need to allow for the drops to be more evenly distributed. It’s not when some players can have 7 or even 10 uniques and others none
Just like you can get a run of heads you can can get a not insignificant number of players who get MANY and likewise a not insignificant number of players who get NONE. That difference can be magnified by forging (perfectly reasonable for those to get uniques to boost them).
I hope @CaptainMorgandoes indeed take my suggestion seriously - believe me most players would be a lot happier. Increase slightly from the base chance the chance of getting a unique each time you open a Titan. Such increase to be cumulative for each Titan opened but the increase above the base to be reset to zero when one is found. This would be algorthimically easy to implement and would see a much better distribution of drops