I forgot my last check and left here.
Thank you for making me aware.
For example, to express the personality of your own king or queen, collect avatars, change clothes, and put them in screenshots.
For example, it shows a sense of solidarity in the same style as a friend.
I want to keep it for a long time so that everyone can see it. I think that should be.
Collect avatars and purchase pallet slots to motivate them to expand their inventory.
This is nothing less than a game promotion.
Furthermore, with the addition of high hurdle credit card and high rental fee settings on this, I think that you should not let the user who is playing away the possibility of this game or give up the purchase.
Expensive double and triple exploitation here seem to kill chickens laying golden eggs.
Even if the combination of avatars is strange.
If the effect is excellent, you will most likely go to the game choosing it.
But who wants to love and take care of the incompetent kings and queens to express as avatars? The feeling will spread faster than the fire.
Even if you don’t spend money, you want it to be an element that can make you a satisfying king even if you change clothes.
Only when you do it will you want your king to have a nice costume.
A game that is reducing the player’s willingness in this way with a collection of avatar elements in the game, such as double or triple exploitation structure (inventory slot, pallet function, appearance rate from the strongest box)
it’s may be only RR2 . In what game is it so complicated to “collect and express avatars” so much?
First, when checking the opponent’s profile, when checking the member’s profile.
Hero LV, daily donations, defense, another important thing.
The sense of the avatar on that profile should broaden the elements that make you more attractive.