Hi guys. I hate opening too many topics, so I have been gathering some stuff that i feel should be fixed.
My main device is an Ipad 6th gen, IOS 12.
I decided to post today, because one of the bugs got worst and it annoys me a lot. It is the issue with maxing out items. Especially when you are opening item chests (or chests that contain items), the system always 100% gets confused and logs you out of the game on the full mark. It sometimes happens on raid chests, but it usually asks you to buy an item slot (it has gotten much better lately - rarely crash). When you are opening a lot of items, it looses “control” so it doesnt even ask you to increase the item capacity. Just logs out.
The worst thing about it lately, is that you lose items. Its happened to me 3 times in the last 2 days, and just a while ago i lost a green cursed ring. Thats the reason I buy chests… you can imagine my frustration when I could not find the item in my inventory or in the chest. I think some have reported this issue before. It usually holds the items in the chest, so what happens, you logged on back on, buy slots or sell/forge and continue “opening” the chest. You see the “exact” items again, that you saw when it crashed and logged you out. Please check it out, it always happens (the crash - log out) on the mark of last filled item slot. So when you get full and cant hold anymore.
When I am at the alliance messages and hit back, it takes me to the chat messages again. It would be better imho if, it takes you back to where you were, so you can check those messages. Mostly, the unique items for example or if I want to continue scrolling from the messages I was reading.
- presentational and minor bug
When you raid with full or close to full cash, the end win screen shows a minus of the raid cash, that goes to zero. It shouldn’t. When you are also less than max cash but close to it say 500k with the raid being 300k cash, it really messes up the math on the win screen… I think it gives you a bit less gold… when you are 200k from max, and raid 300k or 210k+ then in the win screen it shows you got zero cash, where it should either say the max you could or the 300k of the raid (naturally it wont give you 300k if it can’t hold it).
So just before you get full, you get less gold (I think it has something to do with the raid chests)
And when you are full or full after the raid gold, the presentation is wrong.
When you are close to max on a resource, and you open a chest, if you max that resource from the chest, then you lose all resources from that chest of that type as it doesn’t recognize you maxed. If you open chests when a resource is maxed, you do not get that type of resource. This is the opposite of max item slots. It warns you that you can hold it… resources are different, but I dont think people should get penalized for this. If max out a resource, and still getting from that chest, it should not be giving me anymore of that resource (just as if I am maxed and then open a chest)
I know you can smart play this, and I do, but I feel its unfair or bad for new or lower level players… like you are 99% max on ambrosia and you get 500 ambrosia wasted from chests. Just give them cash/wisdom… at least.
The ambrosia (perhaps other resources) that are shown on an island as a resource to get, are not always correct (same before latest version 5). I am sure about this, because when its border line, the game crashes.
So say I the incidaction is that the ambrosia of this island is now 22/260. When you collect it solely, where its a more certain calculation it may give you only 20-21. It could be a rounding issue, so thats fine, I have no problem on 1 ambrosia loss. BUT: the problem is, because of this, the game sometimes crashes.
So I want to attack an island, I have 200 ambrosia and I need 220 to travel/attack. I can see (from resources menu) that my ambrosia is around 22 extra if I collect it. When I try to attack and ambrosia is not enough, the game asks me to collect ambrosia (if there is not enough it will ask you to gem pay it). When I hit collect, it crashes and kicks me out of the game. This means it collected 19 ambrosia, therefore not enough to attack the island (219 instead of 220). Confirmation is when I log in, all ambrosia resources are zero, and I have 219. But the fact that it showed more and the crash is annoying. This is 100% confirmed, because if I need 50 and I have 47 it will ask you for a gem, I need 50 and I have 50 or more, it will auto collect (only ambrosia) and attack automatically. But when I need 50, and it thinks I have 50 (to be collected) but in fact for a bugged reason it collects only 49, game crashes.
When a Tower is being upgraded, it cant be removed from the layout (even if it is placed on 2 layouts). Now, this is logical if its only on 1 layout. But the game should not restrict me from Changing it or forcing me to keep it in my layout. Generally its tweaky, you need to work around it, or you could end up with a level 1 tower in your layouts, until upgrade is finished.
I think if a tower is at least in an other layout, it can be removed from the other one or two. In fact, I dont necessarily think it should be “placed” to be upgraded, but thats a different discussion/Suggestion.
Odyssey difficult reading when paid.
Currently, there is no indication what so ever, about the difficulty of Odysseys. It can be a level 150 with 25k wisdom cost and be a piece of cake. And a level 138 with 8k wisdom and be the hardest base you would ever face.
This can be a fact with in the same Odyssey of 5 islands. And it creates a HUGE problem when trying to attack with the honored hero. You can cruise one island, and then die 4 times at the same corner of another island, because of a very powerful single Iapetos or Hydra or Apollo tower. Nothing can save you there, during the battle… it has been forcing me to stop using even more honored heroes…
We need some kind of indication of that. Or the levels/wisdom should be more appropriately hinting to that. I dont see any harm in it actually… warning players of dangers?
- bug ?
When Artemis is setup as a GK, and you kill her fast, she doesnt spawn her unique power. Calling her stag. I think the stag should be called within a milisecond of the hero approaching her… it makes no sense to wait for troops or delay 5 seconds for it (and get killed). Is this a bug or intended?
- Suggested by Taquka, but I agree 100%
I would like to be able to lock an item from the screen when you are opening a chest. I am often opening many chests for forging and it would be a huge time saver to be able to lock the items I want to keep safe from forging right when I open them
Thanks for your time.