Version 2.0.0 - Happy Birthday Royal Revolt 2!

Dear Kings & Queens,


the Royal Revolt team would like to announce the upcoming update to version 2.0.0 that will go live very soon. This post should give you an overview and explanation of the update`s content. It is a very important update for everyone at Flaregames and Keen Flare, because it marks the second birthday of Royal Revolt 2 and we tried to create a huge update for the players, containing new features, levels and options. We hope that you guys enjoy playing it as much as we did making it!


IMPORTANT: Some of the new content (e.g. everything that gets unlocked with Throne Room level 10) will not be available from the moment on that you update your app, but only from the point on, when everyone has the new update available in their Appstores. This is because we have to make sure that the game stays fair and also technically compatible for all users as long as the update is not yet available on all platforms. But don’t worry, the timespan of this situation should last for only 1 day maximum  if everything goes smoothly.


So now let’s jump right into the new stuff in RR2 v2.0.0:




  • The Monk is a new Troop type that can heal other troops and the Hero in battle.
  • Monks can also attack the enemy with their Shillelagh when they are in close range.




  • The Lightning Tower fires electiric lightning bolts at the enemy and by that stuns them for a certain amount of time. This kind of stun cannot be neutralized in any way , but it can’t stun the hero.
  • Lightning Towers also deal damage to their victims, but they are most effective as support of other Towers by stopping the attackers so they can be hit with bombs, arrows, fire etc.
  • The lightning bolt strikes are very powerful and can hit multiple units. The higher the Tower’s level, the more enemies will be hit.
  • The lightning Tower only has a certain amount of charges , after using them all up, it deactivates and doesn’t stun or deal damage anymore.




  • The new Black Magic spell can steal the souls of the enemy and summon their ghosts to fight for the other side. Those ghosts have less health points than the Troops they are drawn from.
  • It also deals some damage with it’s dark energy when it sucks out the enemies life.
  • The number of ghosts that can be spawned rises with levelling up the spell.
  • Ghosts cannot be stunned by the Lightning Tower.



  • Every Troop type, Spell, Tower or Obstacle can now be forged to improve certain stats of it – quite similar to Hero Item forging.
  • All those elements can also have additional perks , added in the Forge, such as special resistances. But those stats and perks cannot be removed or swapped like it is possible for Hero Items.
  • The option to forge Troops, Spells, Towers or Obstacles gets unlocked for every element at a certain level. Before reaching this level, an element cannot be put in the Forge.


  • Taverns, Farms and the Blacksmith can now be boosted with gems or video  to increase their production rate and the meltdown speed.
  • The option to boost the production of a building unlocks with that building reaching a certain level. It unlocks for Taverns with level 3, Farms with level 2 and the Blacksmith with level 1 already.


  • Added 10 completely new Dungeon levels. Those levels include Boosts that have never been seen in the Dungeon before!
  •   New Monster levels and other great rewards are waiting!


  • All Troop types can be upgraded +2 levels.
  • All Spells can be upgraded +2 levels.
  • All Towers Obstacles can be upgraded +2-3 levels (depending on type).



  • Throne Room – Level 10 : Unlocks most of the new building levels.
  • Alliance Tower – Level 13 : Daily Donations up to 1.000.000 Gold.
  • Troop Academy – Level 11 : Unlocks the Monk and higher Troop levels.
  • Inventor’s Workshop – Level 11 : Unlocks the Lightning Tower and higher Tower Obstacle levels.
  • Wizard’s Tower – Level 11 : Unlocks the Black Magic and higher Spell levels.
  • Treasure Chamber – Level 13 : Maximum storage of 15.000.000 Gold.
  • Taverns – Level 18 : Increased Gold production.
  • Farms – Level 18 : Increased Food production.
  • Silo – Level 17 : Maximum storage of 1200 Food.
  • Castle Guard – Level 11 : One additional wave, two aditional levels for every wave adding 1 morale per level.
  • Blacksmith – Level 13 : Reduced meltdown times.
  • Castle Gate – Level 20 : Build up to 20 Towers 15 Obstacles.



  • Increased the maximum Alliance Level to 65.
  • New Alliance Levels unlock new levels for already existing Elite Boosts , as well as completely new Elite Boosts.
  • Increased the Alliance Gold Boost for Alliances holding more than 300.000 Trophies.
  • Implemented 3 new Alliance Sigils to unlock.
  • Implemented 3 new Alliance Sigil background patterns – instantly unlocked for everyone!
  • Increased the maximum amount of Fiefdoms an Alliance can accumulate to 120.



  • Increased the maximum Hero Level to 130.
  • This also increases the possible Hero Item Levels to 130.
  • Added 3 new Hero Item color sets.



  • All players can collect an awesome RR2 Birthday Present on the 27th of February through the Daily Reward menu. Don’t miss that present, it holds great value!


  • iOS Android only : Players can now make video recordings of their battles and share them with their friends or upload them to YouTube.
  • Show us how you use the new content!


  • Increased amount of pearls players earn in the game. We increased the pearls that can be found in the Chamber of Fortune, in all kinds of Magic Chests and that players get by spending gems.
  • Improved Voucher payouts. It is now more fair and should be clearer how many Vouchers players earn and for what.
  • Added more detailed information on stats of troops in the Troop Academy. When a player taps on the troop cards now, many more stats are visible then before (e.g. movement speed). Also we changed the damage displayed from DPS (damage per second) to damage per hit. That is possible now because we also display the attack rates of troops now. So don’t be surprised if some damage numbers are changed dramatically, those are only displayed in a different (hopefully more understandable) way.
  • Added an alarm for Magic Chests that will expire soon , players don’t forget to collect their rewards.
  • Added information about the chances to roll certain perks on items in the Forge. When one taps on the little “X” to remove a perk, or on a little “i” button attached to empty slots, one gets a detailed list of perks and the chance to roll them in this slot. That way we tried to improve the frustrating situation a lot of players complained about, that they don’t know what they can get before investing pearls in an upgrade.
  • The Team fixed a lot of other bugs and polished various smaller things. I know we write that for every update, and it’s also true for every update, but this time it was really A LOT:grinning:

Hello everyone,


Today’s maintenance ended the Crazy Granny Days event.

We also fully released the new version of Royal Revolt 2, the version 2.0.0.


Your Royal Revolt 2 Team

Dear players,

We have some more information regarding the balancing changes which happened with the version 2.0.0.

Our ultimate goal is to balance the game in a way that there are is always a multitude of strategies to create powerful bases and to successfully raid those bases. This is why we refined the balancing for some of the gameplay-elements in V2.0

  • Firebolt Tower:

The max Tower can now resist a max Sonic Blast Spell This tower is rarely used in max level bases. We needed to provide top players a reason to use it in their base designs again.

  • Blockades:

They are a bit stronger now, so there might be a reason to use them again (especially for Alliances who do not want to activate the durable barricade boost)

  • Firestorm Spell:

The range is a little better and will be even bigger in the new max level.

  • Swordrain Spell:

The cooldown is less, because it was too long to use the spell effectively The max Ogre can be killed with a max Swordrain. Prior the update, the Swordrain had no reason at all in high level. We needed to provide top players a reason to try to use it again.

  • Bladestorm Spell:

The Spell is now more effective against barricades. Until now, the Spell was not powerfull enough to be used in high level. As it is one of the last spells it should have a meaning in endgame. We tried to give players a reason to use it.

  • Poison Spell

This spell does more damage now. It was completely useless in mid and high level. Still it is hard to use it in high level, but there now might be somelevels in which it is worth using it.