My War group has always, in SIX wars, found that one particular alliance is always in a “safe” corner. It makes us wonder how randomly the positions are allocated.
The real problem of course is that the maps are unfair to the alliances in the middle, which have more neighbours. The alliances starting in the corners have fewer.
Here are 2 simple solutions:
1/ Change the map to a more circular design, rather than a rectangle. Aim being equal numbers of neighbours, and ensure expose to higher number of neighbours (not just 2).
2/ Make the current map wrap-around, just like a rectangular map of a globe, like the World map. This means equal numbers of neighbours, as the alliances on the 2 sides can attack into the map, or “around it” using the wrap-around.