During the previous war (I helped in a friends alliance) & during current war I tried a new defense layout that resembles an open base design. The design is done in this way to attract more attacks but to also give a killer payload. This design worked very well and gives 20-40 attacks & 30+ gems per day -> that equals about half of the attacks from the other alliance. About 1 in 8 attacks is 100% successful. About 1 in 4 attacks is fail at 10% progress. About 1 in 5 attacks give gems and of these 50% is 100% successful. The problem is that in both wars I was asked by the leaders to change my base design. In the first war the leader was much less strict and allowed me to experiment. In current war I was instructed to change my base.
I can understand the concerns of the leaders because the stats did not look good. When the stats report that I have lost 20 000 sculls without showing the number of attacks it looks like my base is no good. In the current war it did not even helped to try and argue with my leader because “L” shape is the war design standard in our alliance. I complied and change to the “L” standard and my bad stats improved because I was no longer attacked. Please show the following five stats so that leaders can better management decisions during wars:
Sculls Won, , Gems won, Sculls Lost, No of Attacks, Average sculls lost.
Gems won will show that successful attacks were possible because the attacking king used gems
Average scull lost will show who’s defense is the best and who’s defense is the weakest
No of attacks will show the type of bases that attracts the most attacks.
Currently it is only possible to see who the best attacker is in an alliance. With these stats it will also be possible to see who the best defender is in the alliance.