There needs to be an additional consideration when determining opponents in alliances wars.
Rank of the alliance alone does not work. There needs to be consideration for how many players are in an alliance.
For example… one alliance is ranked at #941 and another is ranked at #967. If you just use rank, these two alliances seem evenly matched…but they’re not. The first alliance has 17 players, the second has 10 players. The alliance ranked at #967 actually has much stronger players than the alliance ranked at #941.
10-player alliance - Rank: 967; Average number of trophies per player: 2,990; lowest level player: 63; highest level player: two at 86
17-player alliance - Rank: 941; Average number of trophies per player: 1,795; lowest level player: 34; highest level player: one at 65
Even the highest level player on the 17-player alliance would have a challenge beating the weakest player on the 10-player alliance.
These two alliances are not at all equal and should not be pitted against each other. These two alliances were the top two alliances in the war. The lower alliances had no chance at all against the 10-player alliance, but they were fairly evenly matched with the 17-player alliance.
This is happening right now in Alliance Wars. I am on the alliance with 17 players and not a single member of our alliance has been able to score more than a 100-200 skulls against any of the players of the 10-member alliance. They ran right over us…and all of the other alliances in this war…with no hope to defend against them. We only scored 545 to their 15,672. We have tried to fight them anyway and some of us have died before getting to the first barricade…scoring zero skulls.
There was not a single alliance in this war that was able to prevail against this elite group of players.
Not fair at all.