Seriously flaregames, if you were serious about your game and more importantly about your jobs, you’d listen to us on the forums. It ticks me off how you never respond to our suggestions and when you do reply it is always Flothaboss saying that it’ll be considered to be added in a later version which VERY rarely happens. Even with ideas that’d make the game SO much more appealing. So to the point, what makes you think that you should lose 33 trophies on an attack if you get to right before the gate (so, not 2 stars) and then die. I would get 3 trophies…3!
Do you seriously think that makes any sense at all? I don’t see it. If you attack a base that you get 17 trophies for winning 16 trophies for losing makes sense, but 3 to 33? What the heck? In not ANY world does that make sense. Nobody would EVER EVER EVER say that if you win against a hard base you get 3 trophies but if you lose you get 33 taken off your hard earned trophies on the day.
On average, a player will get about 4-5 trophies per attack. And an average player attacks 5-10 times a day. Take that to 10 attacks a day, that makes 40-50 trophies (to make things look better for flaregames I’ll say 50). If we take off one attack, the player now has 45 trophies on the day. He attacks a player that gives good gold but only 3 trophies. He loses the battle. Now he has 12 trophies on the day. Now, to do more math, each attack will take around 2 minutes 15 seconds (135 seconds), if you attack safely and don’t make botches. Now lets say that his last attack, the one that he lost, took 1 min 45 seconds, as he got to right before the gate. That means that in 22 minutes of attacking (probably 2 hours overall, because of waiting for farms), he only gained 12 trophies. That’s 0.55 trophies per minute attacking. AWFUL! No game has that preposterous of a trophy system. Hopefully you pay attention from now on and fix this awful system, thank you for your time
P.S. I apologize for acting so out of place, but seriously, this really does need to be fixed