I’m seeing conflicting theories for how best to obtain gold, and I want some clarification. First, the theories I’ve heard:
The Offensive Theory states that if you upgrade Spell, Troops, etc, you’ll be able to raid stronger kings, and thus get more gold per raid.
The Defensive Theory says that you actually get more gold by having a weaker offensive. For example, the stronger your Sonic Blast is, the less gold you’ll recieve, because the game perceives you as being “stronger than” the same opponent. However, in having a weak defense, you’re often pushed back to fight these weaker opponents, and thus, get less gold. That’s the argument against the offensive theory. Likewise, look at many videos of top players raiding other top players. Whereas I get offered 300k, they get offered 80k. So what the Defensive Theory says is, that you should stick to a weak spell offense, only have 1 troop that’s high-level, and then just use that one troop to raid lots of gold out of lower players. Then, spend all of that gold on your defenses; max your defenses while gold is still easy.
I don’t know, maybe there’s a balance? How exactly is Gold calculated, and what are your thoughts? For example, if Level is the determining factor, then obviously Offensive is the way to go. If Strength is the determining factor, then obviously Defensive but with one maxed unit is the way to go. If trophies are the determining factor, then it hardly even matters. Which is it?