I cannot agree more that war season is way over it’s date. My team, Genie & Master is winning a lot of war seasons, but even we now feel difficulties to keep our members motivated to do their war raids.
In fact, war seasons in the current form aren’t attractive any longer. It’s becoming a burden, while it should be fun and exciting. It’s 5 days in a row doing boring fights. Last season we had 4 out of 5 days in a row multiple fights with one team. How ‘exciting’, knowing exactly whom to raid, which towers to expect at gate area and which spells you need to equip to win the raid 100%. In fact, most of those fights I do on auto pilot after raiding same player again and again. There are no surprises, we know when to launch which spells, where jester boxes are located and so on. It’s a waste of time, but we are forced to repeat this pattern to score skulls for the team. Just do take on three players you can beat 100% and then fight one of them three times and one other twice. Sounds boring? Well… in fact it is.
Low gold, ridiculous low valued chests at the start, can you tell me who will be motivated by that? Get real, why even come with grey, green, blue and purple chests as reward and as we progress only then come up with legendary or uber chests? Those low chests are just handkerchiefs for the waste of time. Only give legendary plus higher chests as reward (for every 5k of skulls) and a minimum of 250k+ gold per raid. And to remind you, put sometimes new unique items inside the chests and not always the same stuff. Now we only find items which of we can send 99% straight away to blacksmith.
During a war raid we raid with skull gear. Gold reward is relative low and the odds to get nice rewards inside cof decrease, since we can’t wear a lot of luck perks. While some players give some gold at the start of the war, that gold reward goes down pretty fast, when members beat that base a couple of time. For the players raiding not directly after war start, not a lot of interesting gold resources are left.
You hopefully beat a base and face another unattractive feature, the cof with skull coins in first chest. You click on a random chest and hope not to see a smiling skull face. This random casino element is just absurd and unacceptable, be fortunate and you find all skulls inside all cof without paying a single gem, be unfortunate and you either need to pay 15-45 gems per try to get the skulls or don’t get any reward at all. It’s already said numerous times, if you want us to attack highest opponents, just give the skulls after being successful, there is no need for skulls inside chests.
If you want us to continue opening chests, just put better rewards inside those chests, for example after paying gems, give us all the rewards and make sure that reward three definitely isn’t a grey item (not event worth 10 pearls), 10-12 pearls, a few vouchers or a few gems. Nope, put legendary items in there, and good rewards of other kinds. Or… make it like OR, put 6 rewards in there, 3 lower, 2 medium and a great reward. Then it’s up to the player itself if he continues opening for getting all rewards or not.
This system is already here since April 2015 and only thing that changed are some rules and some rewards. Now it’s time to change the concept. I personally don’t like the map. Three fiefdoms connected to each other per team. Why not spread the fiefdoms all over the map, so that we can fight anyone we want and locking in a team is impossible. What I also don’t like is that teams can be eliminated. Since some teams really want to get rid of the fiefdoms, it’s not fun for the teams on that map.
And third unattractive part is that you are depending on other teams for the number of wars you have on a day. Some have up to 6 wars on a day, while others can relax and sit back watching how others have problems doing all their raids. We can’t expect that worst case players have 36 raids (without champions, otherwise even 96 is possible!) on a day that they need to work or have other things to do. Why not going for a division/league system? At least you can guarantee that everyone has exact same amount of raids per day. I would even go further, no room for mistakes, just three raids per war, no more no less. and if you want to give players a chance to correct a mistake, make it 4 raids per war.
@oPelle is correct with all other things he sums up.
I don’t have any problem with starting to build new towers, but it takes ages before those new towers are maxed and forging even takes longer. We don’t want to tell our grandchildren stories about playing a raiding game where it took less time to let a beard grow and go to act as Santa, than to get new stuff usable. I for example looked how much time it would take to get a new spike maxed. It needs 20 levels to build from scratch and a lot of towers or defensive structures need a lot of upgrades to get it maxed! That will take several months already non stop and even more time to forge it to become usable! The time required to max something from scratch is just ridiculous high. I would still accept it, if we had a second defensive path where we could built stuff like this, without weakening our actual base.
Last but not least, I now also managed to upgrade anything I had to max. What should we do with the gold? There must be something that players can do with gold (besides buying items from granny), I would already be satisfied if I could use it to help the alliance in some way.