I’ve been having trouble fighting a board design. It’s the one with the zig zag at the end, 3 rows, 2 with spike traps. The first row has no spike traps but you can’t kill the spike traps in the second row until you get to the first U-turn and actually get to the 2nd row.
So I tried to design that board for myself. My spike traps are all max level and pearled up to where the next pearl level will only give them another 30 to 35 health. Each also has a level 1 health rune.
I have them backed up with 1 health tower, max level, pearled up to level 53, & a level one increase power rune.
When I tested the board I designed, when I’m on the first row before the first U-Turn, I can destroy my spike traps easily. And this doesn’t work if you can destroy the spike traps. Is there some trick I’m missing?
I haven’t tried backing it up with 2 health towers yet, but as easily as I’m destroying my spike traps I don’t think a 2nd heal tower would do much.
Can someone tell me why my spike traps are so much easier to destroy than the spike traps I’m seeing in my enemies boards. I’m mostly fighting enemies about 4,200 to 4,300 Trophy level.