As a foreword, do note that I’m speaking from the 4.000k Trophy bracket experience and do not really know how much stronger Ninjas are beyond that point.
The Ninja Event is one of the events I look most forward to, not only due to guaranteed Pearls, which are always needed and there are never enough of them, but also for the awesome ‘minigame’, which is the 30 Island progression.
However, as a Unit , Ninjas are far from being an enticing reward.
There are great and exciting special units in this game, such as the Dracomancers, who change the way you raid a base, the way you play, and that’s despite being only an empowerment to an already existing unit - because they are technically not an entirely new unit with a separate model. You bunker down, you defend them, and then you’ve a period where you rush forward with the Dragon lighting everything in flames along the path. That’s exciting, cool, and scarce enough as a War reward to feel special whenever it comes around.
From that point of view, if we’re talking how often a certain unit becomes available, Ninjas being a bi-weekly bonus, I understand why they are inherently a weaker unit than some of the War boosted ones or Pro League units are, as they’re both harder to obtain.
Let’s make another distinction - Offensive Ninjas, the ones that appear alongside you during a raid, are a far more useful Unit than their Defensive counterpart. For anyone playing this game for a decent while, the reason should be obvious - it is their short self-stun window, during which they’re completely vulnerable to 1-hit kills from various Spells. Ninjas change every 2nd week, and some of them are more durable than others (Earth Ninjas, if I recall correctly), some are melee while others are ranged, but they share a common weakness - they’re extremely easy to kill, and thus contribute nothing to your defense.
This is why I believe devs should rework how they inherently function, and here’s what I think should happen:
- The spawn animation of Defensive Ninjas should be changed / improved.
- Retain their spawn animation as is, but grant them invulnerability until they begin launching their teleporting attack.
- Ninjas spawning and attacking right away will at least ensure that they actually deal some damage to the attacker, which is what they are meant to do (and currently fail to do), after all.
This is absolutely necessary in my eyes, because the currently-existing Ninjas do not provide any benefit to your castle’s defense. There are about… 5? (don’t remember) Ninja spawns as you raid enemy castles, and each one of them dies instantly, before they can contribute anything at all. This is why I’d like the devs to begin with this treatment, then proceed to monitor what kind of influence this has in terms of increasing the chances for a successful defense, and make adjustments from there, e.g. lowering their cooldown on the teleportation attack.
This is in the same vicinity of usefulness when it comes to some other buffs, like the recently mentioned Gargoyle Towers, which are also very underwhelming and are way overdue for a buff, just like a few other structures/units are. I just wanted to bring more attention to Ninjas because they are a buff that appears far more often during the month, players get to experience it more often and, as such, should really feel more rewarding than what they currently represent - being very underwhelming.