Allow me to preface, for those that aren’t aware:
Your Royal Highnesses,
One fellow knight in our troops forgot to inform me about one last change that we have implemented with version 4.1.
It is as of now that basilisk towers will not hide at the gate anymore. We implemented this change based on community feedback and hope this will make it more pleasant for you Royal Highnesses to conquer other kingdoms.
We will make sure to punish this fellow knight with 1 hour in the dungeons.
What has essentially happened here was supposed to be a small QoL change, because the community has been asking for it, but in reality has changed completely how the Basilisk Tower functions when placed near the gate.
Basilisk Tower has 2 modes: Attack mode and Petrification mode. In order for it to attack, the Basilisk Tower needs to be hidden underground, so that it can swing and deal the nice damage it does. By forcing Basilisk Towers to be permanently over the ground level, means that they are now in a permanent Petrification mode; they only attempt to Petrify with a 70% chance. In case you are not aware, this does literally nothing to your troops when fighting an isolated Basilisk Tower (or even 4 of them, all at the gate, for that matter), as you just hit your own troops to un-petrify them.
A small QoL change that drastically changes how a tower functions, by removing HALF of what it does for no goddamn reason, is NOT a QoL change, let alone a good change. This was not communicated well, omitted from the patch notes (had to be posted separately by Madlen, as seen in the source link), and as per usual, was not argumented well at all.
The entire point of using Basilisk Towers at the gate was to make it more difficult for the attacker to get 100% on your base, and reduce it to 99-98%, but as we have all learned since this tower was introduced, this amounted up to a naught, because it is not difficult at all to clear 2 lvl 4 Basilisk Towers at the gate. Their underground/overground mechanic was what made it a tiny bit challenging, but everyone knows how to deal with that now.
Given how POORLY this change was communicated, given the lack of arguments to support the change (“We implemented this change based on community feedback and hope this will make it more pleasant for you Royal Highnesses to conquer other kingdoms.” - what?), but most importantly the fact that it makes the entire tower only about 15% useful compared to what it did prior (no ability to deal damage to petrified units = petrify is completely wasted), I have to ask Flare to revert this change immediatelly.
Take the time, think it over, TALK WITH US, don’t just hand us such a change on a platter saying ‘community feedback this, yadda yadda’. If you still think the tower requires changing as to how it functions at the gate - fine, but make the change A RATIONAL one, not one that nullifies the whole purpose of the tower by taking away its ability to do damage. Who in their right mind thought this was a good idea?