I’m referring to those events that make you attack fake, made-up bases based on actual player bases in exchange for a random, made-up currency that you gather in order to spend in this event-only shop, for example like we had the event with Grandma items, or the one where you could buy the Tennis Racket as a weapon etc. - those events that offer a full set of gear + a Pal for purchase. These events offered good gold rewards.
The last update has been so damn long ago that nearly everyone has maxed out their structures and everything, so now we’re left with 21 Towers to upgrade, all costing 15m, 16 obstacles, all costing like 12 mil and so on. With the defense being stronger than offense at this point, such an event is expected to appear in the next week, otherwise I would be seriously surprised that it isn’t there.
You did not compensate us for the 2 month AD fiasco, you shat on us by limiting the ADs with a cooldown pulled out of your asses, you still haven’t explained any of that, and you’ve dumped an EXTREMELY POORLY WRITTEN balancing patch notes on us on top of that.
Stunning Ogre & Raging Wolf reduced power in offense:
I’m sorry but what the actual fuck does that mean? What changed exactly? Did you reduce the Wolf’s health? If so, by how much EXACTLY? Does it let out the Howl Aura less often now? If so, by HOW MUCH.
It is unfathomable to me that there still exist developers and publishers incapable of hiring competent community managers that would be able to compile and publish DETAILED patch notes with properly written grammar. This is laughable and shameful, but you don’t laugh with us, nor do you feel ashamed, and that ladies and gents is the sad story of Flare Games as a company.
You’ve made A LOT of gameplay balance changes this patch and can’t even publish them in a detailed manner?
Barricade & Blockade increased resistance to Bladestorm :
- We noticed that Barricade & Blockade became useless against Bladestorm. A lot of players did not used them anymore. That’s why we added some Bladestorm resistance to them.
Again, seems I have to keep on asking you like some damn toddlers - HOW was the Barricade and Blockade resistance against Bladestorm increased exactly? Their resistances still show Poison and Piercing IN THE GAME itself, none of which is what Bladestorm does, which is mainly Normal damage with a sprinkling of Blunt damage on top. HOW have they been made more resilient against Bladestorm if your own game FAILS to display these changes AT ALL?
I’m so annoyed with the way you’re handling your own game in the most basic terms, such as patch notes and their reliance compared in the game itself, that it makes me want to puke.
This is not acceptable and beyond incompetent. But who am I kidding, I was waiting 2+ months for you to add the missing tooltip on the Monk unit, healing range, which randomly disappeared from the unit’s description at one point. I am not surprised, however my disappointment has only increased so far.