It is disappointing.
From what it looks like, it is entirely gem-based, meaning that all the top spenders and the top guilds already have all their buildings maxed, guaranteeing them winning everything from here on out, while everyone else has to pay up or wait even longer to even catch up, that means to even get on somewhat comparably even footing.
But aside from this obvious imbalance and lack of catering to players who don’t spend as often, I wanted to touch on another thing.
This is a gem sink, period. Introducing a completely new gem sink is fine, or rather would be, if you also had the foresight to introduce other mechanics to help us combat this bullcrap. What could I possibly be talking about here? Gem sources, of course.
The first thing that should’ve immediatelly happened alongside this update was for the ‘secret house’ to spawn either 5 or 10 Gems daily instead of 1. We can already see that upgrading everything scales with at least times 5 cost the higher you go (1 gem, 5 gems, 25 gems etc.), so having Z-E-R-O additional incentive to help people actually pummel through this is staggering to me from a development and user retention point of view. You want the big spenders to finally have a reason to go all out on throwing ca$h at their monitors - fine, after all, they’ve been lacking incentives to do that for well over a year now, but to leave every other player in the dark at the same time? Now that’s just unacceptable.
So as said, several things need to happen to help aid this situation to make sure you won’t lose even more players (because now guilds have an even greater reason to kick out people who don’t contribute, as if upgrading Alliance Tower wasn’t painfully idiotic enough), and so I shall grace you with a few simple ideas that you clearly haven’t thought of yourselves:
- Secret House daily Gem generation increased to at least 5, if not 10 at this point (due to gem cost upgrade scalability of new structures)
- Increasing the % chance of finding the 100 Gem reward in post-raid Treasure Chamber Chests by at least 25%, so that they’re more likely to obtain.
- Add a new structure in this new silly game mode that generates Gems daily; at an absurdly awful upgrade-to-return ratio, of course. For example, pay 1 gem to level up the structure to lvl 2 so that it gives you 1 Gem per day. Pay 5 Gems to level it up to lvl 3, so that it gives you 2 Gems per day. Pay 25 Gems to level it up to lvl 4 so that it gives you 4 Gems per day, and so on, up to a cap that would be deemed satisfactory, which honestly at this point should probably be no less than 25.
There. With such a structure established so that people who don’t vomit money in your faces could actually enjoy this new mode, you should be able to keep everyone relatively happy.