Hello again FG,
I would like to make the following suggestions in order to make trophy system alot more meaningful. Choose whichever one you feel is more appropriate :-
implement a cap on the number of times someone can be attacked by Zues or Hades for a duration of time, ideally 6-8 hours.
nerf Zues and Hades so they are only slightly stronger than fully geared Athena i.e killable
reduce the amount of trophies one can acquire from fights using the gods.
Having no caps to how much you can loose to Zues and Hades cripples your well thought out trophy system.
I believe implementing the above will actually fix it. Correct me if I am wrong, but gods were implemented to have fun, give you a little advantage but not to imbalance the game to the point of sheer bad luck ? Its not our fault that being an active player, we will appear on multiple players screen and they will casually take a stroll at our bases taking 25 trophies each. Or if you would like that we minimise our activity/playing time so we do not take big hits by appearing less on other people’s islands, please come out in the open and say so.
61 out 76 trophies lost in last 8 hours were losses to Hades and Zues. If those stats do not speak for problem at hand, I have no idea what does.