Search the Community
Showing results for tags 'ogre'.
Found 4 results
** Now recruiting active and loyal members with consistent war participation and donations. ** We take war participation and donations very seriously, but as an alliance we aim to create a supportive and fun group of members who help each other out. We encourage conversations among members, even if they don't relate specifically to the game. Our #1 priority is to unite as an alliance, and promote both success in war seasons and friendships among members. Alliance Name: Avengers1326 Alliance Level: 32 Alliance Leaderboard Rank: 727 Language: English (primary) - we do have members from several countries who speak many different languages, including Portuguese and Spanish Requirements: Hero/player Level 50 minimum 50k donation minimum 1,200 trophies minimum Participation in all wars (Alliance and Ninja Wars) Regular donation Gifts/Perks: Elite Boosts: Always Active Holy Paladin Stunning Ogre Storm Cannon During War Season Tough Barricade Frost Trap Raging Wolf Others at request +25% Gold Bonus Insta-Troops Champions and Shields per Generals'/Leader's discretion Promotions to loyal members who donate every day and fight all battles during war season Rules: No bullying - ZERO TOLERANCE Must participate in wars Must donate regularly ** We take care of our members and promote those who show loyalty and support. Together we shall AVENGE!! **
To the developers, For the longest time there has been a KNOWN BUG with ogres getting stuck in corners. Please fix this as it really ruins raids and makes the game less enjoyable for many players. There is no reason why ogres should get stuck in corners. Thanks
EVERYONE in the top 10 has the same base layout (lame) but what I'm interested in is why EVERYONE in the top 10 (and im sure pretty much all their alliance has to) has the Ogre as their top defender. Would you/they if they weren't boosted? Is it just for the stun?
1. Tanky. It's a monster, so it has a lot of HP. Monsters are good shields for your other units. And since Ogre is the first monster (besides Gargoyle) to reach the top level, it's the very first tank you get. Not only that, but it's also the cheapest tank (: So you get more bang for your buck. 2. Units. Unlike cannons, Ogres can attack units as well as structures, making them excellent for clean-up. 3. Blunt damage. Great for taking down structures. Do you know any other monster that can take down towers that quickly? I think not. 4. High damage! You know how people are always complaining the Arblasters keep healing everything? Well not anymore! Though the Ogre takes a while to get into the swing of things, at mid-level gameplay, he can take out anything in one hit! No chance to heal 5. Splash damage! In addition to one hit killing just about anything, the additional splash effect means they kill just about /everything/! 6. Speed. Despite rumors that Ogres are "slow" and "bulky," they always reach the gate with 30+ seconds to spare. Even if they, alone, are slow, if you get a pack of Ogres together, they will actually shove one another along, each one taking its swing at a structure (assuming it doesn't fall immediately) making Destruction look like an assembly line. Just a train that can't be stopped. As long as the Ogre family sticks together, they always reach the gate in time. 7. Stun... -.- Not only is Stunning Ogre the cheapest of the monster elite boosts, it's also the best. You think yo pansy-@#%$ mummy, stunning like once per wave, and wasting valuable time to do so, is anything compared to an Ogre horde?! I think not! With 3+ Stunning Ogres stunning continuously, nothing can even get a hit in. 8. Extra tanky during boosts! Does elite mummy have extra health? No. All Mummy does is spawn a bunch of pansy-@#%$ knights that die in like one volley from a Skull Tower. Only Ogre and Werewolf become extra tanky during boosts. And again, Ogre's boost, and morale, are both cheaper! (; 9. No weaknesses. Despite rumors that Ogres naturally die to Arblasters, that's really just your fault. If you treat your Ogres with respect, they will almost never die. All you have to do to protect them from Arblasters, is simply to keep two instantaneous, offensive spells! "But Ovoneus, I don't have room for two new spells! D:" Then /make/ room, @#%$! Think what you can do without. Think, do you really /need/ that Sonic Blast, when you have a freight train rolling over your enemy? Do you really /need/ a Heal spell, when you've got tanks to hide behind? Not a chance! What you need, is a Bladestorm to save the Ogres time (Ogres are best used against towers, because it makes no sense to stun barricades), and two offensive spells to protect your ogres. As long as you treat your ogres with love, they will last forever <3 10. Comedy! Whenever an Ogre finds a Firebolt in the corner, he will walk into that corner, just to please you. Have you ever seem any other unit so devoted to keeping you happy? So devoted to you, that it would kill itself just to entertain you? It's true what they say, the ugliest ones are the most loving~ <3 So if you want to be a complete bad@#%$, have all towers fall without you even touching them, be free to just kill stuff for 2min 40sec, and get paid for doing it, spawn some OGRES! (I made this based off of those silly Pokemon advertisements that make any Pokemon look good =P But with a hint if seriousness in many of these suggestions. But on a serious note, I have found Ogres to be surprisingly effective at countering the new Arblasters' heal effect. Hence why I felt the need to show why they're so awesome~ <3 Plus, I feel that they're highly underrated. Just because they're the first unit you get, doesn't mean they're the worst. In being so versatile, I feel they give your king room to strengthen himself, rather than having to make up for what the other monsters lack... But we can all agree that Ogres suck in defense <.<)