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  1. So I guess I'm gonna leave this here and link it into the main post.. Hope you guys like where I'm trying to go with these development suggestions.. HELMET - Snorkeling Mask Leadership - 1,750 Perk 1 - XP Boost - 33.3% Perk 2 - Luck - 23.4% CAPE - Oxygen Tank Leadership - 1,900 Perk 1 - Scream Boost - 25.5% Perk 2 - Gold Boost - 15.7% ARMOR - Scuba Suit Health - 2,500 Perk 1 - Speed Boost - 15.7% Perk 2 - Lightning Shield - 1,400 PAULDRONS - Starfish Health - 1,000 Perk 1 - Hero Health - 500 Perk 2 - Start Morale - 27.5% WEAPON - Eelectric Whip Damage - 400 Perk 1 - Lightning Damage - 333/1s Perk 2 - Shockwave - 250 GLOVES - Webbed Fingers Damage - 251 Perk 1 - Poison Damage - 666 Perk 2 - Life Drain - 33.3 RING - Stringed Baitworm Perk 1 - Leadership Boost - 500 Perk 2 - Bait - 15% BELT - Dead Fish Perk 1 - Life Drain - 21.7 Perk 2 - Scourge - 999 toughness BOOTS - Webbed Toes Perk 1 - Speed Boost - 33.3% Perk 2 - Poison Shield - 666 EDIT> COLOR SCHEME LEFT COLOR - YELLOW RIGHT COLOR - TEAL METAL COLOR - ALGAE GREEN ------------------------------------------------------ PERK - Bait % Enemy units attack Hero % more than Hero's units ------------------------------------------------------ UNIT - Scourge (Pirate Zombie) Morale Cost - 3 Blunt Damage - 250? Health - 500? Speed - 1.5s Skeleton(s)/Cooldown - 1/15s Attack Rate - 1s Resistance - Lightning 100% Resistance - Poison 100% Weakness - Blunt 100% Weakness - Ice 80% ------------------------------------------------------ SPELL - Shockwave Lightning Damage - 999 Cooldown - 24s Shock Duration - 3s Range - 2 Knockback - 2 SCROLL - Skyquake Blunt Damage - 5,000 Cooldown - 60s Duration - 5s Slowdown - 50% Range - 5 ------------------------------------------------------ TOWER - Alliance Runestone Build Cost - 100 Gems Health - 30,000 Resistance - Fire 100% Resistance - Poison 100% Weakness - Blunt 100% Ability - Intimidate/Confusion 50% Ability Range - 3 TRAP - Quicksand Portal Build Cost - 2,500,000 Gold Damage - 350 Health - 25,000 Resistance - Poison 100% Resistance - Blunt 100% Weakness - Ice 100% Weakness - Lightning 100% Ability - Summoning ?????? Portal ??????? Ability Range - 2 Ability Duration - 3.5 sec (idea is to spawn hero & units so many tiles back until traps destroyed) ------------------------------------------------------ PAL - Raij┼ź (Lightning Cheetah) Lightning Damage - 999 Range - 3 Attack Rate - 1s Ability Range - 3 Damage - Shockwave Shock Duration - 0.80s TRANSFORM OPEN FOR DISCUSSION ------------------------------------------------------ Alliance Tower - Armory A tab similar to the Alliance Donations tabs where players can barter items & resources with Alliance members once or twice per day. (Bartering system would work by making an offer to another player & waiting 12/24 hours for the other player to take it or make a counter offer, otherwise the offer would cancel out & a new offer could be made & any number of players could barter with the same one player, however that same one player may make an offer with one other player, regardless of the offers they have to take, counter or cancel. [Additional - Flea Market Event for Alliances to barter among other Alliances] Entering up to 3 friendcodes should be a type of reward at the end of Events aside from Uber Chests, to earn vouchers better. Alliance War Chatroom tabs for alliances to talk to other alliances from their current wars & one Chatroom for all alliances, limited to the number of active alliances in a season. Combine Forces option for winning Alliance to offer losing Alliance after each declared war, until the War Season ends, to combine fiefdoms & players (not alliances) & split earnings. Offering small gold, gem & voucher rewards for completing so many wars with combined forces, etc. Like a one time peace offering. Small Treasure Chests found throughout maps during battle should have some sort of medium to hard Health amount with assorted weaknesses & resistances, to be destroyed as a way of opening them up for a surprise. Rather its an item, damage, a spell boost or some sort of resource earnings; but something other than sit there while towers collapse around then fail first try in the Chamber of Treasures. LOL Appearances should include Green hair (not just Teal) & Full Purple Eyes (not just pink) make the gold eyes more gold than brown & perhaps a KISS type mask. One last idea... a Pal War Event called King of the Jungle where Pals are units & units are Pals & Insta-Troops remain unchanged. (ex. Fritz = Froster, Eldrak = Pyromancer & Kaiser = Ogre, etc.) Where a Pal Melody Scroll could be introduced to compliment the Pal Flute, as well as Pal Boosts, activating 2nd abilities or activating their beast forms & Pal Flute/Melody would have opposing effect on them. ------------------------------------------------------ Just a combined list of ideas I've been waiting to share with everyone & felt today was a good day to. (Ice Cube Voice) Maybe the creators will send me something unique ? However, thanks for your time & I can't wait to hear what you guys think of these ideas Add Me, IGN = Reficurt Member of Alliance, Mizerableone
  2. ** Now recruiting active and loyal members with consistent war participation and donations. ** We take war participation and donations very seriously, but as an alliance we aim to create a supportive and fun group of members who help each other out. We encourage conversations among members, even if they don't relate specifically to the game. Our #1 priority is to unite as an alliance, and promote both success in war seasons and friendships among members. Alliance Name: Avengers1326 Alliance Level: 32 Alliance Leaderboard Rank: 727 Language: English (primary) - we do have members from several countries who speak many different languages, including Portuguese and Spanish Requirements: Hero/player Level 50 minimum 50k donation minimum 1,200 trophies minimum Participation in all wars (Alliance and Ninja Wars) Regular donation Gifts/Perks: Elite Boosts: Always Active Holy Paladin Stunning Ogre Storm Cannon During War Season Tough Barricade Frost Trap Raging Wolf Others at request +25% Gold Bonus Insta-Troops Champions and Shields per Generals'/Leader's discretion Promotions to loyal members who donate every day and fight all battles during war season Rules: No bullying - ZERO TOLERANCE Must participate in wars Must donate regularly ** We take care of our members and promote those who show loyalty and support. Together we shall AVENGE!! **
  3. Traps tend to be destroyed cross-lane. I propose a trap which is in the ground... and when a unit passes over it, it pops up. At this point it can be destroyed from range. This trap will likely be used in places where normally a trap would be destroyed cross lane. I suggest something similar to Dungeon Defenders' "Slice and dice blockade", which would be a pole that rotates and has weapons on. Perhaps swinging maces rather than swords. It would basically be doing bladestorm or sonicblast. So it would be underground and perhaps you'd just see what looks like a wooden manhole cover in the middle of a path tile... but then it pops up, and starts spinning. Again, re-using the effects used for BS or SB would look fine I think. Paladins have fallen out of use... but with this trap, if it did say, blunt damage, and was weak against blunt damage, then that would increase the usefulness of the paladin and keep the game balanced. I'd also suggest changing the base resistance of paladins to blunt from 50% to 75%, which would also help when tackling bomb towers and skull towers. Alternatively if this trap were made to do sword damage, that would be good too... would it be possible for paladins to have some resistance to sword damage? They have a big shield and lots of armour so it would make sense. That would give them three resistances though. I don't want to make Paladins totally overpowered, just increase their useful a bit so there is more variation than everyone doing the monster mash (Ogre, Werewolf, Monk)
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