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** Now recruiting active and loyal members with consistent war participation and donations. ** We take war participation and donations very seriously, but as an alliance we aim to create a supportive and fun group of members who help each other out. We encourage conversations among members, even if they don't relate specifically to the game. Our #1 priority is to unite as an alliance, and promote both success in war seasons and friendships among members. Alliance Name: Avengers1326 Alliance Level: 32 Alliance Leaderboard Rank: 727 Language: English (primary) - we do have members from several countries who speak many different languages, including Portuguese and Spanish Requirements: Hero/player Level 50 minimum 50k donation minimum 1,200 trophies minimum Participation in all wars (Alliance and Ninja Wars) Regular donation Gifts/Perks: Elite Boosts: Always Active Holy Paladin Stunning Ogre Storm Cannon During War Season Tough Barricade Frost Trap Raging Wolf Others at request +25% Gold Bonus Insta-Troops Champions and Shields per Generals'/Leader's discretion Promotions to loyal members who donate every day and fight all battles during war season Rules: No bullying - ZERO TOLERANCE Must participate in wars Must donate regularly ** We take care of our members and promote those who show loyalty and support. Together we shall AVENGE!! **
Please, put the Wolf back to what it used to be! Recently, it seems that that Wolfs howl (battlecry) can be stopped by an Ogre stun. I have seen many times where the Wolf Howl animation starts, The battlecry should begin, but an ogre strikes the wolf, preventing battlecry?!?!? Seriously, how is this possible? IF the animation for the Wolf Howl has started, THEN an Ogre strike SHOULD NOT STUN the Wolf, NOR PREVENT the battlecry from happening. I mean, what's the point of the Wolf Howl? I still have to wait around with a Hero Scream, because the stupid wolves just there stunned AFTER OBVIOUSLY HOWLING... I have to Summon 4 to 6 Wolves just to make sure Howl actually works.... PLEAS FIX THIS ASAP!!!! Another thing.. For a creature that "Storms to the front with ease" WHY CAN'T A WOLF RUN BY ONE OF MY OWN OGRES?!?!?! REALLY? One of the fastest creatures in the game, the Wolf cant catch up to the Hero because it can't get around ONE of my own ogres? ITS SO FRUSTRATING!!!! I run all the way back to find a wolf running exactly right behind an Ogre. MAKE THE WOLF PUSH IT OUT OF THE WAY OR RUN AROUND IT. I can see a wolf not pushing through 3 ogres, but only ONE?!?!? Please restore the Wolf to it's former awesomeness ASAP!!!
I have been very disappointed by the werewolf in so many ways! First: The Werewolf should be a member of a wolfpack! So it shouldn't be a unit with a high morale cost! It should be probably about 5 morale. And obviously for balancing it's powers would have to be reduced, but that way you could spawn a wolfpack. Also they should be stronger when they are in proximity to each other maybe a group healing, but I'd rather see a group rage that increases their attack. That would make it important to save up some morale and spawn them all at once instead of one by one. Second: the fundamental quality of a werewolf is it transforms from a human to a wolf and vice-versa. But in Royal Revolt the werewolf is actually just a wolf. Albeit a new element of surprise in the game would be for a werewolf to appear like a knight and then just before it engages in combat it transforms into the wolf form. It might even be a tactical benefit in defense because the raiding king would see a knight or group of knights approaching and he really wouldn't re-direct his troops for just knights. Then suddenly the knight or knights would transform into werewolves right among his cannons hopefully, and he'd be screwed! Finally, I have a problem with frost being the werewolf's weakness, the werewolf according to legend is the monster of the cold north! He should have any other weakness but frost!