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Philstar

Zeus needs demolition now

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So obviously post update barricades and gate have got substantial increases in health (a blessed max lvl barricade with modest oddesy bonus has 500k + health) notably barricade and gate being the main defence obstacles. 

Now as we can't change any gear we have to deal with what we have regarding Zeus/Hades (Hades tartarus power solves his issue) I find Zeus very underpowered when facing TL enemies. 

At lvl 140 Zeus does just about 26k damage per second; basically takes about 12-15 seconds to destroy a max barricade (barricades have 50% phys resistance), and when faced with 9 of them and a 1 million health gate (needs another 20+ seconds), time (even though he controls it by his own power) is always against him.   

He needs probably 10% innate demo to be usable at high lvl.

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I would like to have his regeneration bonus back, which was removed 8 months ago:

 

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@Tomaxo I've not really came close to dying with Zeus, due to his big LoH stats, but I find you're running against the clock with him from the start. You'll see when there's a lot more 9 max barricade defences, he will be near useless.

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Both Zeus and Hades need to be ascension level depended. They are overpowered when you first get them and become useless as you level up. I don't mind them being overpowered, that's the purpose for it, but it doesn't make sense that they are worst than half my heroes, be it forging or specific items that I would like to give them. Perhaps they shouldn't depend on masteries, to counter some power... they aren't regular "heroes" anyway.

I don't know if there are any changes when you ascend, but even if there are, they aren't noticeable... Before the update, I would just use them to sit on the 2 most valuable islands... a year ago I used to lose battles with them, unless i used invos. So I stopped using them... which was something I did at least once a day, back when I didn't have time to raid.

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