Jump to content
FlareGames
Madlen

[Feedback thread for] - open letter to the community

Recommended Posts

[Mirroring official announcement]

Open letter to the community

Dear Kings and Queens,

Another year has passed and I wanted to take the chance to give you some insights on what we are currently working on, where we want to go with the game and in general just give you an insight.

Firstly, the development team and I would like to thank you all for your support. This year the game will turn 5 years old! This is amazing and we wouldn’t be here without you- the fans- and the love you share for our game with us, as well as your regular support and feedback. A big thank you from us!

But now, let’s directly hop into it.

We have a new version planned for the first quarter of this year. This version will bring a few improvements, for example, we hope to address the problem of players getting stuck in a war in Conquest that they have just won when the enemy attacks them again.

With that version, we also will have a deeper look into the schedule for events again most prominently with the change that the Conquest event will only take place once per month.

To spice things up, we have something exciting coming with this version which will be amongst other things a new feature for Festivals. We will be announcing more details moving forward to the end of January/beginning of February. And I can’t wait for you all to see it! I think you will enjoy this new feature a lot!

I have also heard rumors of a new pro-set coming to the game!

We hope you enjoy the various new battle options Guardians have added to the game. We plan to add new Guardians to the game throughout the year.

In the first quarter of the year, we will also publish a Nemesis buff, on which you can still give feedback on in our forums (planned balancing changes). I want to thank you btw for everyone giving us positive and negative constructive feedback, helping us to improve our game!

Moving forward in the year, we want to aim for a version that concentrates on bug fixes and community requests. We cannot guarantee a certain set of what exactly this will be, but we aim for a version that looks at some longtime bugs that were not a high priority, but nevertheless nasty, some long term quality of life improvements, and some small things we always wanted in the game.

We also want to acknowledge, that whilst the focus of the latest updates was rather on Conquest improvements, Wars and Ninja events are not forgotten. We are always open for your feedback and we will certainly look into more improvements as time and resources allow.

This is a plan which we hope to see happening this year and in the foreseeable future. Of course, things and timing can always change and we, unfortunately, cannot give a 100% guarantee that these things will happen as we have described them now, but we will do our very best to maintain this plan and we are very much looking forward to the future with you.

Your Community Manager on behalf of the Royal Revolt 2 development team

Share this post


Link to post
Share on other sites
Posted (edited)
1 hour ago, Madlen said:

This version will bring a few improvements, for example, we hope to address the problem of players getting stuck in a war in Conquest that they have just won when the enemy attacks them again.

Will this become a disadvantages for weak alliance when facing more strong alliance caused by fail matchmaking in conquest? or not. Let's see that...

Edited by RoyaleDing2

Share this post


Link to post
Share on other sites

Ultimately the game is repetitive, that is the main limitation. It also favours the people who spend real money on it. The pro-league counters one aspect of this but ultimately you are just attacking progressively stronger castles. If you want to add variety then give people a set amount of gold to build the best base they can, and develop the best attackers/army they can for the money then let every one attack each other. Set a time limit of perhaps 10 days and then off you go.

Share this post


Link to post
Share on other sites

I know that we (community) sometimes only pay attention to the bad things....

So I wanted to take this moment to say a few words:

I'm just here for 1 year and a half, but I have to say: I never saw a CM taking the time to explain us the roadmap, or the planned features coming in the long term.

I always liked to have an idea of what could be in store next, so I have to say:

A big "Thank you!" on the behalf of the community.

Keep up the wonderful job! ;)

Share this post


Link to post
Share on other sites
Posted (edited)

If you have no clue what community request then remember to look this :

Request from 4 years now. So you can add a lots of improvement and stuffs for the new version and 5 years 5.0

also you add in the list :

- Balance with Guardians

- Balance offense vs Defense

- Trophy System change

- Remove the anti camping mechanism

- A way to give more gold maybe add 5 or 10 new level to taverns. they give finally something awesome

- Bugs fix

etc... remember to look Bugs section the first 20 pages and look Ideas and Feature the first 20 pages for new idea

enough stuffs to fix and improve until version 6.0 if the game reach it of course

 

Edited by Warriornator

Share this post


Link to post
Share on other sites
1 hour ago, Warriornator said:

- A way to give more gold maybe add 5 or 10 new level to taverns. they give finally something awesome

Lol... this is a bit unrealistic^^. Tavern 20 =15k gold/h, +10lvl(i guess +2k per lvl) and on top of that boosted... this would mean you could nearly reach 1M/h just by watching a few adds?!

Share this post


Link to post
Share on other sites
56 minutes ago, Alumbri said:

Lol... this is a bit unrealistic^^. Tavern 20 =15k gold/h, +10lvl(i guess +2k per lvl) and on top of that boosted... this would mean you could nearly reach 1M/h just by watching a few adds?!

Right now, you can actually get enough gold from the taverns (with boosts non stop) for a full 1500k daily donation.

Share this post


Link to post
Share on other sites

What a pity, nothing interesting again next year for a lvl130 player...

so again lots of old members will leave as there will be nothing lwft to achieve (lvl guardians is definitely not a goal in the game, but the obly thing left)

it was said conquest will take agea to achieve everything, most allies haf it within 1-2 months :-(((

Share this post


Link to post
Share on other sites

Sure would love a way for several kings/queens from my alliance to take on an alliance's coordinated, super defense. Coordinating multiple kings together would take the game to a new level. 

Happy to hear about the improvements in Q1, though. Thanks for the note!

Share this post


Link to post
Share on other sites
11 hours ago, Madlen said:

With that version, we also will have a deeper look into the schedule for events again most prominently with the change that the Conquest event will only take place once per month.

 

disappointing conquest is best improvement on the game learning some new tricks when matching against stronger teams in max tiers is good lesson and good rewards to beef up our King. focusing with the rotation of ninja and war is getting stale same old bases and patterns. 

Share this post


Link to post
Share on other sites

I like improvements. Hope devs add a prompt to triangle map, in Conquest, when matchmaking has only 3 alliances on a map, in the near future. This has happened to us twice now, and it is not fun to do conquest when you are in the middle of the other two alliances. 

Share this post


Link to post
Share on other sites
15 hours ago, Alumbri said:

Lol... this is a bit unrealistic^^. Tavern 20 =15k gold/h, +10lvl(i guess +2k per lvl) and on top of that boosted... this would mean you could nearly reach 1M/h just by watching a few adds?!

I know lol that was a joke. a Level 30 taverns lol. You have notice it. Thanks. Of course with this will be too much easier to have gold. Just sit and collect and upgrades all.

Share this post


Link to post
Share on other sites

With the level up, the king should look young. Because the king looks very child to see. That means the more level the king will increase, the more looks like a young man.

Share this post


Link to post
Share on other sites

I agree the king its like a 9 years old child. C'mon its a king. Why not make it look like a 25 years old or 30 years old young man

Share this post


Link to post
Share on other sites

Coming up on 18 months playing for me and with all the new stuff/changes/fixes/buffs/nerfs/etc I'm enjoying the game even more now. 

Thanks for the communication it goes a long way in my book. Nice to read this message and TY and your team.

CHEERS!

 

Share this post


Link to post
Share on other sites

Hello development team !

at first i will wish you all a good beginning in 2019, Health, Luck and Happiness ! ☘️

I happy that you hear one of my requests and provide a general roadmap B)

For myself i'm glad to hear that you spend many time is this 5 years old game.

I look really forward to the new stuff that provided soon 🤗

... ingame are varios bug that are not bad ... nice that you now try to fix it :)

I believe when we players send you problems, bugs and request, the game will be a better balance and bug free.:rolleyes:

A big goal for RR2 , but together we can make it possible.

Thx again, your Jesper

 

Share this post


Link to post
Share on other sites

Good to see that there is some planned activity. Every year during a major release we get an additional troop, spell and/or tower.

We also need to upgrade main buildings, towers, troops, spells, obstacles and so on, since 1+ additional upgrade is required to max everything again. Can we expect an additional level to everything also this time? For players who already maxed everything, this is no problem, it's a matter of 1-2 months to get everything maxed again, it's just making a good planning, making sure gold is there at moment a worker is available or other stuff can be upgraded. So for the veterans of this game it might be great, we finally have something to do. 

For newcomers however the game is now already too complex, honestly if I never played the game before and decided to play this game, I would be confused by all the complex aspects. Main reason that newcomers quit is that it takes quite a lot of time to make any visible progress and a lot of patience before reaching the top. It will take ages before anything is maxed. It is main reason why many newcomers just give up, it takes ages for them to reach the (sub) top. 

So my question, can we expect additional levels to troops, spells, towers, obstacles and waves? Maybe better is more defensive structures and a longer path.

Share this post


Link to post
Share on other sites
On 1/11/2019 at 10:30 AM, Dena4 said:

So my question, can we expect additional levels to troops, spells, towers, obstacles and waves? Maybe better is more defensive structures and a longer path.

If this wasn't answered in a previous Q&A (please check), feel free to ask in the January one :) Thanks!

Share this post


Link to post
Share on other sites
36 minutes ago, Madlen said:

If this wasn't answered in a previous Q&A (please check), feel free to ask in the January one :) Thanks!

Thank you, added it to 

 

 

Share this post


Link to post
Share on other sites
On 1/11/2019 at 4:30 AM, Dena4 said:

For newcomers however the game is now already too complex, honestly if I never played the game before and decided to play this game, I would be confused by all the complex aspects. Main reason that newcomers quit is that it takes quite a lot of time to make any visible progress and a lot of patience before reaching the top. It will take ages before anything is maxed. It is main reason why many newcomers just give up, it takes ages for them to reach the (sub) top. 

I don't think the game is too complex at all.  I'm sure it's more complex than it was 2 years ago (and I may have a different definition of "too complex"), but the game guides you along as new features unlock.  Forging spells/units/towers isn't really explained, but once you unlock it it's pretty obvious.

There is a pretty continuous loop of progress as well.  Every time a new war/conquest comes around, I'm able to take on higher level bases.  I know it will take ages for me to get lvl 130 and have everything forged, but that's fine.  The game does a reasonable job of pairing me against people/clans on my level.

Share this post


Link to post
Share on other sites
2 hours ago, Entropy42 said:

I don't think the game is too complex at all.  I'm sure it's more complex than it was 2 years ago (and I may have a different definition of "too complex"), but the game guides you along as new features unlock.  Forging spells/units/towers isn't really explained, but once you unlock it it's pretty obvious.

There is a pretty continuous loop of progress as well.  Every time a new war/conquest comes around, I'm able to take on higher level bases.  I know it will take ages for me to get lvl 130 and have everything forged, but that's fine.  The game does a reasonable job of pairing me against people/clans on my level.

So you immediately knew why you have to start upgrading waves from the start, also why blacksmith slots are best investment and so on from the moment of start? That's not told inside any guideline.  

It's not that obvious to first save gems to unlock third troop and spell slot and then you need to invest in alliance tower somewhat to join a team that provides some boosts. With those boosts you beat dungeons and later unlock very strong monsters. In the meanwhile there are guardians, pals,  defense, offense, forges to do on spells, items, troops, towers, workers, conquest buildings, research and other defensive obstacles. And that is not overwhelming? It's a lot of choices that need to be made without having an overview of everything as a whole.

Oh... Wait, I forgot that item values are depending on hero level, so forging them too soon is wasting gems. That also isn't obvious, unless someone tells you not to waste gems on that.

Then I even didn't mention war seasons, conquests ninja events and pro league that you mentioned. It's not all about beating bases, better is to have a base where others fail against. At lower levels it's easy to beat bases, simply because most starting players don't invest time in defense. But later, when players have all blacksmith slots released, start to max stuff plus forge it their troops a ridiculous amount of times it really is another story, but that you don't need to know when just starting.

But nowadays a lot of players have a lousy base, they just put a phoebe beast in defense and that's enough to stop low and medium players. Better is to learn how to build a good defense, why some obstacles aren't effective together and why you have to avoid placing some towers together and later it's good to place them together at a certain location. Complexity depends from point of view that you have. When you look at every aspect at once, the game is very complex.

Start is definitely a maze for most players. Choosing the right path is required, you need to know what you are doing to make a good progress. Leveling up hero is easy, but doing the right things to really make progression is something else.

Like I said, a bad choice/strategy is made pretty fast and it has huge impact on your gameplay. And what definitely not is told, is that you need patience. Without spending tons of cash you need a lot of time before even become a top player.

Like I said, not constantly upgrading waves for example has major impact later. Maxing all waves takes years. Towers don't follow you when you are in trouble, troops do. So investing in waves is very important right from the start. 

All by all there are a lot of decisions to make. With all the stuff around, it's definitely complex. I have a lot of voucher friends. Most of them quit before even reaching level 30. Now why would that be?

Edited by Dena4

Share this post


Link to post
Share on other sites

you have forgot some stuffs like. No explanation on Gold shield. No explanation about the free shield need 24 hours + 1 attack to come back. The fact new players don't have any protection from beginnings. I have suggested like some mobile game I have play to add a automatic gold shield of 1 week. to give the player time to know better the gameplay or like in a boat game I have play a automatic shield of 24 hours after let's say 10 or 20 attacks.

Why player stop at level 30 and don't go further?  Easy to answer 3 time I have restart this game since 2015 

1.Time consuming in everything aspect. when they understand fast to up all maxed will take over 2 years they stop. No events to upgrade more faster the waves.

2.No global chat affect a lots the game.

3.Alliance Ranking 2000 and until top 800. Are close all dead or the majority are all dead with 50% inactives player in it

4.No merge function to allow active players to regroup together. Better have 500 active alliance than 2000 all dead

5.No explanation about the importance of Alliance tower. I see in many alliances the same problem like Olympus Rising. Player at level 80-90 with 10k,25k donation

6.no explanation about hiding stuffs like +1 in cave of grave goods if you are full. +1 gem free in grey house and many more

7. No real explanation about 90% of the games

when I have start in 2015 my first game was so horrible. All the gems waste and wrong stuffs I have do. Wrong spells or wrong forge. until I join a alliance who teach me all. My second time was more perfect. My third time more faster and better. sadly not everyone are patient like me to restart over and over again after their first gameplay

like Dena4 said RR2 have the same problem like OR have. they should take examples of the majority of mobile game of today. Like Skylanders Ring of Heroes who take maybe 1 hour or 2 to complete the tutorial and take you hand for each stuffs and explain all in details each time you unlock new stuffs. After you know what you must doing

in RR2 new players are lost from the beginning after made the tutorial. So for the 5 years. Flare should take care more about new players. RR2 really need it to survive. For now its really dead at low and medium level. At 80+ the game start to be more alive but like OR new players stop playing after reach level 20-30

So there is clearly a problem on this way

what RR2 need?

1. Merge function. Allow each alliance to merge together. but be careful. this should be allowed once per year. this will solve the problem of dead alliance with active player in it or player who don't leave alliance level 60,etc.. 

2.Flare should invest in real tutorial in the game for new players. for each stuffs a tutorial : Gold Shield,Forge,Alliance Tower,etc..

3. Global Chat. Far from everyone who use this forum. Some don't and if they don't find a proper alliance they quit. So global chat is 100% obligatory in a game like RR2

RR2 have huge problem with unbalance and all but the most urgent for me its take care of new players. RR2 really need it

4. (this is not optional but obligatory)  A tutorial who explain about the anti camping mechanisms. The majority of new players don't know if they don't find any gold in matchmaker its because they stay too much longer in the same range and must gain trophy and up to find bigger amount of gold in matchmaker

 

Edited by Warriornator

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×