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Madlen

feedback wanted War blessings distribution

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Hi there,

How would you guys imagine your ideal War blessing distribution? Would be cool to get some feedback below.

Thank you!

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I think it’s fine the way it is, but if you had to change the system you could rotate the blessings each season so that all leagues got a chance to try out all the standard war blessings, at minimum over 6 seasons. 

Just keep in mind, though, that this will result in lower leagues getting lame blessings for seasons at a time, like Charon blessings without siren blessings. If the 3 new blessings are added it would be even worse, because those are significantly weaker than the standard war blessings. 

For those reasons I say keep it as it is. 

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I think the current system is too limited.  (Assuming it was working as designed / intended ) the far majority of the alliances out there (95 .. 99%??),  never receive their own war blessing.  They only time they would even see one would be some random island attack vs one of the preeminent alliances.  I understand the desire is to make the War Blessings feel special and rewarding .. but as it stands, as an outsider looking in - it feels like some elitist self indulgence, ie: "We're on the top - and we're going to stay on the top, because we have something you can never get." 

If you want to keep the War Blessings as seasonal - that's fine, but I think they should be awarded based on individual war performance through the season.  Award minor blessings for winning Incursion & Duel, medium / better blessings for winning Confrontation & Campaign (perhaps minor blessings for 2nd place) - and then finally the best blessings for those that win all of their wars for the season.

I feel this would be far more engaging and rewarding than the current system.

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5 hours ago, ManinBlaq said:

I think the current system is too limited.  (Assuming it was working as designed / intended ) the far majority of the alliances out there (95 .. 99%??),  never receive their own war blessing.  They only time they would even see one would be some random island attack vs one of the preeminent alliances.  I understand the desire is to make the War Blessings feel special and rewarding .. but as it stands, as an outsider looking in - it feels like some elitist self indulgence, ie: "We're on the top - and we're going to stay on the top, because we have something you can never get." 

If you want to keep the War Blessings as seasonal - that's fine, but I think they should be awarded based on individual war performance through the season.  Award minor blessings for winning Incursion & Duel, medium / better blessings for winning Confrontation & Campaign (perhaps minor blessings for 2nd place) - and then finally the best blessings for those that win all of their wars for the season.

I feel this would be far more engaging and rewarding than the current system.

That defeats the purpose of a point system over a season, though, doesn’t it?

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This current war blessings system is very unfair,depressed,boring and discriminating.

Let's be honest,it is too far from ideal and fair game/war gameplay for players in each league.There are alliances with extra war blessings in wrong leagues already,though. Even Titan league isn't ideal when you distribute 3 new war blessing to only 3 teams.

So,every and each alliance should be able to win and recive each old war blessing for limited time.I think that war blessings were perfect just before version 4.0,where we could choose  which blessing we will prolong until the end of the next war and we had some chance to get that blessings almost every time.

Distribute at least old war blessings (Chaos gate,phalanx wall...) to all leagues and alliances could get them:

1.through placements,achieved place at the end of the war season , or

2.via number of total collected torches at the end of the season (adjusted for each league).

The new 3 blessings could stay in league of Titans.

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29 minutes ago, HeliosSRB said:

Distribute at least old war blessings (Chaos gate,phalanx wall...) to all leagues and alliances could get them:

1.through placements,achieved place at the end of the war season , or

2.via number of total collected torches at the end of the season (adjusted for each league).

Both of these things could discourage alliances from trying to be promoted to a higher league, which would end up making more lopsided matchups for weaker teams in each league. The second idea would be much worse than the first in this respect.

Just to make an example, you have a fairly strong team in demi-gods league. They can easily beat just about every other alliance in their league, and should move up at the end of the season. Lets say they can earn about 20 torches. In gods league they would have a much harder time against tougher competition. They might only be able to earn 8, 10, 12 torches over the course of a season. Why would they move up? They would get fewer rewards. The optimal move for them would be to score just enough torches to stay in demi-gods.

So that team would be smart to stay in demi-gods, where they can beat up on the weaker teams there. It would make the balance in that league off.

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22 hours ago, dumpster said:

That defeats the purpose of a point system over a season, though, doesn’t it?

I don't think so. 

There are already other significant rewards associated with it in terms of Gems and Titan Points.

 

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When season system was being designed, I did suggest to focus on seasons prizes being things that did not impact directly on fights , to not keep making the already stronger even stronger. I remember even Morgan putting a like on that post.

But then when they were introduced we got this war bonus system.. imho you should've given the bonuses according to the rank in each league, so also to give a bit of help to the freshly promoted that will normally be weaker than the others above.

And find instead some other kind of prizes for who wins on titan league.

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1 hour ago, Dheth said:

imho you should've given the bonuses according to the rank in each league, so also to give a bit of help to the freshly promoted that will normally be weaker than the others above.

Don’t you think that would create a disincentive to try and move up to the next league? Why move up and face tough competition — and lose, earning fewer blessings — when you can try and hang around in a lower league and bully weak teams to win all or most the prizes?

one of the main priorities of a league based system, in my opinion, is to ensure that there’s never an advantage to purposefully throwing matches. You can stay in a lower league to have easy wars if you want, but you’ll always get rewarded less for it. No exceptions. 

But that’s just my take. If team X can stay in their current league by throwing a match at the end and earn 5 war blessings, or move up and get the snot beat out of them just to earn 2 war blessings, they’d be smart to lose on purpose and stay where they are. That sucks for all the weaker teams in that league who really shouldn’t have to worry about facing Team X next season. 

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4 minutes ago, dumpster said:

Don’t you think that would create a disincentive to try and move up to the next league? Why move up and face tough competition — and lose, earning fewer blessings — when you can try and hang around in a lower league and bully weak teams to win all or most the prizes?

one of the main priorities of a league based system, in my opinion, is to ensure that there’s never an advantage to purposefully throwing matches. You can stay in a lower league to have easy wars if you want, but you’ll always get rewarded less for it. No exceptions. 

But that’s just my take. If team X can stay in their current league by throwing a match at the end and earn 5 war blessings, or move up and get the snot beat out of them just to earn 2 war blessings, they’d be smart to lose on purpose and stay where they are. That sucks for all the weaker teams in that league who really shouldn’t have to worry about facing Team X next season. 

The opposite .. because if you want the full bonuses you kinda have to be on the top of the list. Which gets promoted. If you want the full bonuses, you have to aim to the top of your league.

It would actually, maybe, mitigate the fact that many alliances lurk in leagues that don't belong to them .. because if you do aim to "middle" list .. fine, but you will get nada war bonuses. If you want them, gotta aim to top of list..

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24 minutes ago, Dheth said:

The opposite .. because if you want the full bonuses you kinda have to be on the top of the list. Which gets promoted. If you want the full bonuses, you have to aim to the top of your league.

It would actually, maybe, mitigate the fact that many alliances lurk in leagues that don't belong to them .. because if you do aim to "middle" list .. fine, but you will get nada war bonuses. If you want them, gotta aim to top of list..

So only teams that get promoted get any kind of blessings? So like in Demi Gods league, 4 alliances get promoted. What does the 5th alliance get? 

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dunno, an ice cream ? a cookie ?

I did not say only team that gets promoted. I said full blessing for top of the league, and less for the others. Can even be done by %, top one gets all, top xx% gets all but two, etc .. below xx% you get nada. The point is giving a war-blessings reason for getting high in rank in your league, since obviously "promotion" is not an incentive for a lot of alliances.

 

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20 minutes ago, Dheth said:

dunno, an ice cream ? a cookie ?

I did not say only team that gets promoted. I said full blessing for top of the league, and less for the others. Can even be done by %, top one gets all, top xx% gets all but two, etc .. below xx% you get nada. The point is giving a war-blessings reason for getting high in rank in your league, since obviously "promotion" is not an incentive for a lot of alliances.

 

The point is, if the 5th place alliance in league of demigods gets more rewards than the 20th place team in league of Gods, you made a pretty bad system that incentivized trying to hit that 5th place slot. And it sucks for the 20th place alliance in league of Gods who has to stay there next season and fight hard competition with no rewards. They just quit. The game sucks for them. You have four new teams being promoted to Gods league with full blessings for fighting weaker enemies, and that 20th place team is sitting there like a sucker. They had hard wars last season and they did enough to not get relegated, and what do they get for it? Nada. They have to fight against teams who were just promoted and have full blessings. 

People freak out (and rightly so!) on the forums because one or two alliances in a league have one extra war blessing. What do you think will happen when there are alliances with zero war blessing and full war blessings fighting each other in the same league? Disaster. Sorry. 

Edited by dumpster

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People freak out more - besides the still unfixed bugs for blessings which is SO DAMN SAD - because of 12 alliances with 6 weeks wall & gate blessings and the 24 alliances with 6 weeks with walls blessing. Those are the two blessings that really impact a lot, and people freak because only the two top leagues get them (plus all the bugged/cheater/exploiter/whatever).

If only the top for each league would get that kind of prize, it would be a prize players actually want, and it would reduce the number of alliances with it, making it more special, and making people freak out less. To be honest, I find it also unfair that everyone in a league gets the same bonuses regardless how good they performed. The only exception is titan league, but as you said, the new blessings for 1-2-3 are nothing that amazing.

 

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I am not fan of this league system where team gets blessings just because they are playing in god league or titan league.

I still prefer old war system where blessings where distributed on seasonal basis.

Game only has four or maybe five teams that can get a shot at being top.

So no more new blessings for 100k players.

Only few have seen them and have used them.

I so disappointed by league system. I was forced to leave my old team , to join a top team 😅 .This is what is happening nowdays.

Good players are forced to leave their teams to join top teams.

Edited by HOLYDIVINE

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3 minutes ago, Dheth said:

People freak out more - besides the still unfixed bugs for blessings which is SO DAMN SAD - because of 12 alliances with 6 weeks wall & gate blessings and the 24 alliances with 6 weeks with walls blessing. Those are the two blessings that really impact a lot, and people freak because only the two top leagues get them (plus all the bugged/cheater/exploiter/whatever).

If only the top for each league would get that kind of prize, it would be a prize players actually want, and it would reduce the number of alliances with it, making it more special, and making people freak out less. To be honest, I find it also unfair that everyone in a league gets the same bonuses regardless how good they performed. The only exception is titan league, but as you said, the new blessings for 1-2-3 are nothing that amazing.

 

Apples and oranges. 

You're making war worse to fix a problem outside of war. In war, all teams have equal blessings other than the bugged ones, which people are exactly right to complain about, but are pretty rare. If you want to do something about matchmaking outside of war, that’s fine, but why make war worse to do it?

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4 minutes ago, dumpster said:

Apples and oranges. 

You're making war worse to fix a problem outside of war. In war, all teams have equal blessings other than the bugged ones, which people are exactly right to complain about, but are pretty rare. If you want to do something about matchmaking outside of war, that’s fine, but why make war worse to do it?

Well making war blessing as prizes was wrong to begin with, imho

The fact that only 2 of the 9 war blessings are really nasty to face is another issue that has never been addressed (with exception of syren+charon if you build your base on it ofc).

And the season system has an obvious problem besides blessings - many alliances do not want to get promoted. So, you say this proposal makes wars worse. I thnk it would spice them up a bit  instead. You want the wall & gates ? go aim for first place. Make it worthless to just sit in the middle of a league. 

 

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1 minute ago, Dheth said:

Well making war blessing as prizes was wrong to begin with, imho

The fact that only 2 of the 9 war blessings are really nasty to face is another issue that has never been addressed (with exception of syren+charon if you build your base on it ofc).

And the season system has an obvious problem besides blessings - many alliances do not want to get promoted. So, you say this proposal makes wars worse. I thnk it would spice them up a bit  instead. You want the wall & gates ? go aim for first place. Make it worthless to just sit in the middle of a league. 

 

Sitting in the middle of a hard league is often more difficult than being first in a lower league, would you agree?

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6 minutes ago, dumpster said:

Sitting in the middle of a hard league is often more difficult than being first in a lower league, would you agree?

If you get first in a lower league you'll end up in the higher leagues at some point, as you always said, until everyone reaches its proper position

 

D. you are not *****, don't pretend you don't get what i mean here. The war system has way more issues that you can solve switching a blessing here or there. 
If for you it's fine as it is ok, good for you, for me it's not.

 

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5 minutes ago, Dheth said:

If you get first in a lower league you'll end up in the higher leagues at some point, as you always said, until everyone reaches its proper position

 

D. you are not *****, don't pretend you don't get what i mean here. The war system has way more issues that you can solve switching a blessing here or there. 
If for you it's fine as it is ok, good for you, for me it's not.

 

I understand you, I just think that what you’re proposing would be worse than what we currently have. And I think you’d agree after two seasons. 

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27 minutes ago, dumpster said:

I understand you, I just think that what you’re proposing would be worse than what we currently have. And I think you’d agree after two seasons. 

The proposal is 

Do you want 4000 gems ok keep them but

Gate of chaos most be available for all, non for cartel of alliance ( you know what o talk about 😉

New blessings most be avaible for all

In this game evry players pay for buy gems anf every players could enjoy whit new features and new blessings 

Stop discrimination, its unreal the discrimination made by flaregames in favor of those players who create a cartel. 

I repeat we have a huge discrimination in or, all players use money for gems but only few players can enjoy the game whit all features 

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hi Olympians , i see you all been missing hades 😁

@Madlen

the problem that i see with war blessings is this

previously , winning or losing every single torch could make a big change in getting war blessings and even in long run that single torch could make another difference since war blessing power lvl was also dependent on the total torch number of each alliance, so it would make sense to fight for every single torch.

now here with new system torches are raining from the sky not only making them worthless but also making them useless, as of now i think there's no use for total torches an alliance has, so why do we even see the total torch number anymore? i could be wrong 😀

the problem with this is that by first 2 wars it's almost clear who get promoted and who won't so what are the other teams playing for after that point ???🙄

what's the motivation for the team or players to play the rest of the wars? nothing. they play or not doesn't make tiniest bit of change.

other issue is some critical blessings are just for top league , while previously any team who would dominate the war could have a taste of them, this makes every player want to leave their team and jump to top league cause he previously had it now taken from him.

ofc i don't expect any player from top league have any understanding or issue with this but also i am sure they will most welcome it  😁, but is this the direction a healthy game goes or is it just a death counter for a game? i see some other players mentioned this in this topic also.

in my opinion every team in each league shall have blessings regarding their ranking like 1-4 teams get all blessings(these are promoted to next league). 5-8 get few blessings etc. this also can be done  by giving war blessings different power lvls per league. and once a team promoted or demoted war blessings shall change accordingly to that league (if given war blessings different lvls for different league ), so even if bugged would be corrected after one promotion,demotion.

top leagues as reward already get more gems that's good enough motivation for playing in top in every single game out there,

there could also be added a resources bonus regarding leagues grade as an additional thing but current war blessings distribution is the word, Disaster, imo.

and i read other posts i see D voiced his idea yet he sees a right for himself to call every single other idea worse, well with all due respect D and you know that i do, i don't need that reply. one man one voice . i don't need to be silenced or hear my opinion is worse, that's what devs should decide , well. if they read this.

you all have a great time guys, 👌

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

so just making above statements into groups as madlen said


suggestions for the distribution of War blessings

1-
  all leagues shall benefit from all blessings like it was in previous distribution (right now some blessings are only for top league for no apparent reason!)

why/ how it helps

  - it will change game concentration being only on top league and brings more courage to all leagues makes them more alive.
  (to prevent teams from abusing the system, war blessings could have different lvls based on different leagues lvls
  a lower league gets weaker war blessings a higher league gets high lvl war blessings.)


  - this will prevent top league teams getting lower league players just cause they have special blessings without trying at all


  - this war blessings distribution gives all top league players an extra asset against other players in lower leagues in daily maps while they grind our maps for free we should face extra blessings getting their map, honestly even fully money based games don't offer such thing for just sitting in top league against all other players out there! totally meaningless in comparison to other games.while even a great team no matter how good they played is denied from having that sort of blessings ! so sit in top league and you are good no matter how you perform , this is the current system offer. and needs to be changed.

 

2-
   blessings distribution in each league can be done by team rankings, 1-4 teams get all blessings, 5-9 get less and so on
   this is an example, if there be too many teams can be done by percentage like any other game out there top x then top y and so on get these blessings regarding their league ranking.

why/ how it helps

  - right now in all leagues there are teams that win blessings without doing anything, making deals just to damage other teams or their rankings and still they are rewarded with full blessings for their doings! , which is completely wrong by any means. if a team is willing to make deals and lose torches then shall say goodbye to full rewards. it's fair.
   that sort of distribution will fix this, new system was supposed to fix this while it didn't do completely,(it did to some point as was suggested since now matchmaking is limited, not that rewards are preventive! )


   - right now after 2 wars it's obvious who gets promoted and who gets demoted in most leagues and after 2 wars there's no reason to play wars, why? cause we will get everything why would we even try? they are given for free anyway, this is what makes the teams make more deals etc and makes wars totally meaningless.by a simple look at leagues tables right now this is an obvious matter, so rankings shall make a difference like suggested.


    - previous system every single island we win or lose had 1 big compact on war blessings distribution (who gets what) and a small compact on how powerful they would be in long run so there was a reason for any team at any standing to play for next island , right now there's not, even if we don't play after 2nd war we won't get anything more or lose anything at all. leaves teams and leagues with zero courage to go on for win.


 i also suggested season based wars like many others did, so no need to sit back and watch how the top league is killing all other leagues, what i stated here applies to most leagues.

Edited by HADESv2
sorted the text into groups for easier readings.

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🔥 Hey there, You all are truly warriors of the Olymp... very passionate! And War blessings are defo a hot topic , that's why its cool to get your feedback. 

I have opened this thread to collect your suggestions that I could pass onto the devs to get feedback on and tell you the feedback on your proposal, but this thread ended up being rather nonconstructive for the most parts sadly. All comments that are not discussing the war blessings in a somewhat civil way and are against the forum rules have been hidden.

What I would like to see in this thread are 👍:

  • suggestions for the distribution of War blessings (and why you make this suggestion, why do you think your suggestion would help the game and the distribution)
    • Of course, you can also discuss the suggestions other players make but in a civil way! That means for example: I don't agree with your suggestion because this would mean this and this in the game. Then the original poster could go: yes you are right because, or no you are wrong because...
    • This means a healthy discussion and healthy discussions are good and fruitful for us :)
    • If you feel you are somewhat aggressive please take a minute before you post again.
    • If you feel a post is offensive, do not answer but use the report function.

What I don't want to see in this thread 👎

  • everything else. ;)

Thanks!

 

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34 minutes ago, Madlen said:

🔥 Hey there, You all are truly warriors of the Olymp... very passionate! And War blessings are defo a hot topic , that's why its cool to get your feedback. 

I have opened this thread to collect your suggestions that I could pass onto the devs to get feedback on and tell you the feedback on your proposal, but this thread ended up being rather nonconstructive for the most parts sadly. All comments that are not discussing the war blessings in a somewhat civil way and are against the forum rules have been hidden.

We had basically the same thread back in August, with basically the same suggestions.

 

We didn't get any feedback from the devs back then. It would have been helpful to have had them explain why they set up the blessings the way they did, if they looked at some of the other options (like the ones suggested) and why they chose not to go one route or the other.

Maybe you could remind the team about this old thread. I summarized the suggestions from the last thread here. They're the same as the current suggestions:

 

Could the devs just give us feedback on what we already wrote instead of making us do it all over again?

 

 

 

 

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