Archimides 239 Posted February 7 12 hours ago, NaN said: devensive mode sometimes helps my hero to survive against a bad killer gatekeeper, so imho it does something to your hero. combined with your observations maybe devensive mode grants (only?) physical resistance to a hero? i hope they answer the questions. Actually... I had the same feeling, but for the gate. Generally: could be the feeling because of the units around your hero, that die harder so they protect him longer. If solo, then you just need to test it to be sure. I had the same test with my hero, it was with Cyclops. So if I remember well, there was no difference between 2 modes, but this was 2 years ago maybe (it's possible it changed). My question would be if the "attack" of the hero is affected, which I assume it doesn't since his resilience is not increased (but possible). Because I do notice less "damage" especially in Odysseys on the wall alone hero... when I am in defense mode to cover my own gate from opponent units. It could be that anxious moment, but to be sure I dont fail and waste 25k wisdom, I put offense mode almost the full time... especially with low damage heroes, unless I have a problem with my own gate. So with your comment, maybe its specifically for GK/Gate? @Marinien ? 1 NaN reacted to this Share this post Link to post Share on other sites
Neptune 533 Posted February 7 Actually in defensive mode everything get reduced.. attack speed, damage, spell damage etc.. it would be good knowing the % of everything in attack and defense mode.. Share this post Link to post Share on other sites
Archimides 239 Posted February 7 32 minutes ago, Neptune said: Actually in defensive mode everything get reduced.. attack speed, damage, spell damage etc.. it would be good knowing the % of everything in attack and defense mode.. Yes I know, but I am talking about the Hero, I tend to agree with Marinien because of my own tests. But that was for defense on defense mode. However attack of hero, might be a different issue. Or vs GK/Gate. I have seen some % somewhere on the forum before... let me check Share this post Link to post Share on other sites
Marinien 64 Posted February 7 I've just made several tests, using my Jason. I started the battle with offensive/defensive modes. Here's the observations: Speed is not affected, Jason arrived at the GK at the same moment. He killed the GK at the same speed. In all my tests, offensive or defensive mode, he reached the Gate at the same exact moment. Without power, he destroyed the gate in 16s, both modes. With 1 Talos, he destroyed the gate in 14s, both modes. So my own observation is that defensive mode does nothing to the hero. Of course I can't cover all possible cases, but if you think about how things are coded, it'd be strange if there are some complex "if ... else ..." here. 3 Philstar, d9d9 and Archimides reacted to this Share this post Link to post Share on other sites
Neptune 533 Posted February 7 I've observed spells do more damage to towers while being in attack mode.. hero's attack speed gets decreased in defense mode..as a result of this, he/she doesn't recover health faster... having lower AS you have less chances for demolition to take actions and the rest is a chain effect. Share this post Link to post Share on other sites
dumpster 2,355 Posted February 7 2 hours ago, Marinien said: I've just made several tests, using my Jason. I started the battle with offensive/defensive modes. Here's the observations: Speed is not affected, Jason arrived at the GK at the same moment. He killed the GK at the same speed. In all my tests, offensive or defensive mode, he reached the Gate at the same exact moment. Without power, he destroyed the gate in 16s, both modes. With 1 Talos, he destroyed the gate in 14s, both modes. So my own observation is that defensive mode does nothing to the hero. Of course I can't cover all possible cases, but if you think about how things are coded, it'd be strange if there are some complex "if ... else ..." here. If your test was an empty map with no towers or units, it won’t work. You run normal speed in defense mode when there aren’t units in range. Share this post Link to post Share on other sites
MILOS 25 Posted February 7 defensive mode is afective only on units they safer last damage but reduce they speed and atack ! Nothing else defense mode is not affected on hero's speed ,spell and resistance ! That's it 2 Philstar and HOLYDIVINE reacted to this Share this post Link to post Share on other sites
Marinien 64 Posted February 7 3 hours ago, dumpster said: If your test was an empty map with no towers or units, it won’t work. You run normal speed in defense mode when there aren’t units in range. What you say is true for troops. The hero is under your control, either you fight or you run. Hey, you can test it with map full of towers and troop waves, no barricade. I did my homework 😛. 2 dumpster and Philstar reacted to this Share this post Link to post Share on other sites
Neoleas 27 Posted February 7 Can developers add like a macro for each unit so that I can order units to give priority to attacking what first ?? Like for example forcing trapachet to attack buildings not units ?!! Share this post Link to post Share on other sites
Didule 10 Posted February 7 Why you don't treat ALL players SAME? Why ONLY ELITE players have ALL war blessings? Almost all other players don't even have a chance to get them. Are only elite players pay you money? WHY should low/mid level players/alliances SPEND THEIR MONEY on this game? These players are doomed from the start. Are you AWARE that many players migrate from lower leagues to higher leagues? Did privleged elite players already won this game? 1 2 Adamk, HeliosSRB and Philstar reacted to this Share this post Link to post Share on other sites
Madlen 3,736 Posted February 8 14 hours ago, Archimides said: . You can also delete your own comments 1 Archimides reacted to this Share this post Link to post Share on other sites
Madlen 3,736 Posted February 8 Thanks for all the questions so far. As said, it is planned to answer them by end of February, because we have just opened the thread I hope that's fine with you! Share this post Link to post Share on other sites
Philstar 999 Posted February 9 What is the damage multiplier applied from towers vs hero? For example a fully upgraded lapetos (fire) towers can do 13k fire damage (+ oddessy bonus %) to troops: yet can kill a hero in one hit if the hero (hero well over 400k health) has no fire resistance. 1 Dheth reacted to this Share this post Link to post Share on other sites
dumpster 2,355 Posted February 10 (edited) 23 hours ago, Philstar said: What is the damage multiplier applied from towers vs hero? For example a fully upgraded lapetos (fire) towers can do 13k fire damage (+ oddessy bonus %) to troops: yet can kill a hero in one hit if the hero (hero well over 400k health) has no fire resistance. Towers that do splash damage get a multiplier against heroes. Towers that do single-target damage don’t (except blessed Apollo, which get a different hero multiplier). I think it’s 3x but I could be wrong. It’s in a patch note from I wanna say spring ‘17. So no splash multiplier is: physical damage from Artemis towers (but not cold damage from orthia), Poseidon towers (blessed and unblessed), Apollo towers. Edit: found one of them at least Edited February 10 by dumpster 1 HOLYDIVINE reacted to this Share this post Link to post Share on other sites
Philstar 999 Posted February 10 (edited) @dumpster there's no way tower vs hero does just x3 - you wouldn't need any resistances. But as I said above a single wave of fire can kill a hero with 400k+ (actually killed my Herc well over 500k health but he definetly had over 400k health) with no fire resistance, Given a max lvl fire tower + good oddesy bonus will do about 15k fire damage, the multiplier must be x20 or something close to that. The image below my Ariadne (with no fire resistance) has just over 300k health and gets hit with 1 wave from a fire tower (10.5k fire damage), she has about 50k health left, so around 250k fire damage> my guess is 20-25 x damage to hero from fire tower. Prob 25 Edited February 10 by Philstar 1 Dheth reacted to this Share this post Link to post Share on other sites
dumpster 2,355 Posted February 10 11 minutes ago, Philstar said: @dumpster there's no way tower vs hero does just x3 - you wouldn't need any resistances. But as I said above a single wave of fire can kill a hero with 400k+ (actually killed my Herc well over 500k health but he definetly had over 400k health) with no fire resistance, Given a max lvl fire tower + good oddesy bonus will do about 15k fire damage, the multiplier must be x20 or something close to that. The image below my Ariadne (with no fire resistance) has just over 300k health and gets hit with 1 wave from a fire tower (10.5k fire damage), she has about 50k health left, so around 250k fire damage> my guess is 20-25 x damage to hero from fire tower. Prob 25 Check out that link, it says up to 25x. Well it says 25% but that doesn’t make much sense either. Share this post Link to post Share on other sites
Philstar 999 Posted February 10 Yeah increased area damage of up to 25%, but from what? I sure different towers have different damage multiplier values vs Heroes. Fire gets the biggest multiplier, think apollos get the least as they have already big damage numbers. Would be nice to get this info. 2 HOLYDIVINE and dumpster reacted to this Share this post Link to post Share on other sites
dumpster 2,355 Posted February 10 (edited) 53 minutes ago, Philstar said: Yeah increased area damage of up to 25%, but from what? I sure different towers have different damage multiplier values vs Heroes. Fire gets the biggest multiplier, think apollos get the least as they have already big damage numbers. Would be nice to get this info. That patch was made before the Apollo tower blessing was added, so at the time it had no multiplier because they don't do area damage. Normal apollos don't have a multiplier and I think paris towers are only double damage vs. heroes, but their base damage is very high. It's definitely not 20x. Edit: I guess it was after paris towers were released, but they still work differently from area damage towers. The amount of multiplier isn't in the patch notes, it must be in a forum post somewhere, but those are hard to find. Edited February 10 by dumpster 1 Philstar reacted to this Share this post Link to post Share on other sites
dumpster 2,355 Posted February 12 (edited) Question: what causes Ajax to die almost instantly when you use whirlwind in a densely packed area (also known as exactly where you’d want to use whirlwind)? I’m assuming LoH gets shut off right away, but do resistances also get shut off? Damage reflection? Masteries? It’s like a suicide button and it’s only getting worse as towers do more damage. He can stand in the middle of a death corner and fight fine, but as soon as you hit whirlwind it’s insta-gib. Body parts flying everywhere. It’s a mess. Edited February 12 by dumpster 1 Archimides reacted to this Share this post Link to post Share on other sites
dumpster 2,355 Posted February 13 Another question: does demolition and frostbite “stack”? If they both proc on the same hit vs a tower or barricade, will it double the damage of the demolition-enhanced attack? If so, is this intended, particularly in light of the recent buff to frostbite? 1 1 Archimides and HOLYDIVINE reacted to this Share this post Link to post Share on other sites
QQQBBBRRR 2 Posted February 13 On 2/7/2019 at 11:00 PM, Didule said: Why you don't treat ALL players SAME? Why ONLY ELITE players have ALL war blessings? Almost all other players don't even have a chance to get them. Are only elite players pay you money? WHY should low/mid level players/alliances SPEND THEIR MONEY on this game? These players are doomed from the start. Are you AWARE that many players migrate from lower leagues to higher leagues? Did privleged elite players already won this game? Hey, may I know what is Elite player? I just play this game for 4 months and reach level 105, really hard to win trophy from 50% players..... Share this post Link to post Share on other sites
Archimides 239 Posted February 13 (edited) 16 minutes ago, QQQBBBRRR said: Hey, may I know what is Elite player? I just play this game for 4 months and reach level 105, really hard to win trophy from 50% players..... It's hard to say, everyone has a different meaning to it. Here are a few examples: My version: Players that are really good in at least one category, or pretty good on average on everything (war strategy, forging, attack, defense, planning, setups, gem management) Other versions: 1) Top players, in the top leagues (maybe the first 4-6 ranked alliances) 2) Top players, all in titan leagues, regardless of level/trophies 3) Top ranked players. Some say top20, others say top100, others can say top1000 4) Top player in respect to his level or trophy count. I had a few guys in my alliance, low trophy, lower level, competing against maxed out defenses, and doing a better job than 80% of the alliance. I consider them elite, it falls also in my version of elite. Edited February 13 by Archimides 1 HOLYDIVINE reacted to this Share this post Link to post Share on other sites
waduhek 1 Posted February 13 (edited) Idk how you keep trophies system like this , broken gate and keeper and 90% and +0 - leave it +1 or +2 trophies what I will do with em and I can't even get em tho I got maxed forged hero In +140 lvl there is no balance between the maxed barricades and hero physical damage , I tried doing it by Heracles (24k damage) and maxed barricad , I saw its very low amount of damage xD , at +135 lvl all players have maxed barricades , 7k damage for Helen or Ariande what to to do with em (you can't always get frost bite or demolition chance for such heroes) . plz take a view on the topic and see if I were right , i see many don't mention like these topics so I say I am noob in attacking Edited February 13 by waduhek 1 HOLYDIVINE reacted to this Share this post Link to post Share on other sites
Archimides 239 Posted February 13 (edited) 38 minutes ago, waduhek said: Idk how you keep trophies system like this , broken gate and keeper and 90% and +0 - leave it +1 or +2 trophies what I will do with em and I can't even get em tho I got maxed forged hero In +140 lvl there is no balance between the maxed barricades and hero physical damage , I tried doing it by Heracles (24k damage) and maxed barricad , I saw its very low amount of damage xD , at +135 lvl all players have maxed barricades , 7k damage for Helen or Ariande what to to do with em (you can't always get frost bite or demolition chance for such heroes) . plz take a view on the topic and see if I were right , i see many don't mention like these topics so I say I am noob in attacking Can you show us your setup on Helen ? @waduhek Edited February 13 by Archimides Share this post Link to post Share on other sites
dumpster 2,355 Posted February 15 Is there any possibility of of ever adding a “low-power” mode that maybe dials down the graphics or particle effects or something? This is the only app I’ve ever used that will drain a battery while it’s plugged in and charging. 2 1 Archimides, NaN and genovamao reacted to this Share this post Link to post Share on other sites